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I know there are issues with sound some users have reported.
(I am currently in the process of reinstalling it, as i just tried Kursk and that had the same problem. But Theatre of War 1 still works)
I will post contents of this log.lst file shortly, thanks for quick response.
Please keep in touch and inform me on how to proceed
Many thanks!
Boris Vargas
IniFile load failed: I/O error: users/video.ini
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 191Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml
IniFile load failed: I/O error: users/game.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.25466892
ERROR file: File wwrcu not found
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [] - disabled
EAX ver. 2 [] - disabled
EAX ver. 3 [] - disabled
I3D ver. 2 [] - disabled
ZoomFX [] - disabled
MacroFX [] - disabled
SIMD render [X]
num channels 32
Initializing animator...
Animator was initialized in 2838 milliseconds (2 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
===================================================================
Last serial num: unknown
Total size in bytes: 0
Number of blocks: 0
VoicesTable.load(): files were scanned in 985 ms
::: setLoading=true
ERROR file: File ww.cmd not found
Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0
--------------------------- Precache Effects begins ---------------------------
--------------------------- Precache Effects ends ---------------------------
MapsStorage.aiMapAddRoads(): roads where added in 2 ms
LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0
PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0
--PFSCache created--
================ MissionManager.loadMissionBriefing() missions/tutorial/01_base/briefing.xml ================
================ MissionManager.loadMissionBriefing() ends ================
=== END OF TRIGGER COMPILATION ===
::: setLoading=false
================== START MISSION missions/tutorial/01_base/mission.xml=====================
*** FAILURE *** [SYSTEM] Main loop: Structure handled exception arized, see cppcrash
java.lang.RuntimeException: Structure handled exception arized, see cppcrash
at com.maddox.core.Landscape.cRender0(Unknown Source)
at com.maddox.core.Landscape.render0(Unknown Source)
at com.ic.ww.game.Render3D0.render(Unknown Source)
at com.maddox.core.Renders.doPaint(Unknown Source)
at com.maddox.core.Renders.paint(Unknown Source)
at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)
at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)
at com.ic.ww.game.Main.exec(Unknown Source)
at com.ic.ww.game.GameWin3D.main(Unknown Source)
================== DESTROY GAME =====================
PFS recalculate missionDestroy for Normal: nodeNum= 34016, availNodeNum=5119
PFS recalculate missionDestroy for Normal: nodeNum= 34016, availNodeNum=17632
================== DESTROY GAME IS DONE=====================
WWThreadPool.destroy(): Thread pool is destroyed
[Dec 11, 2013 4:53:26 PM] -------------- END log session -------------
If we are going to find out the problem i think it's best to do it on a clean install that hasnt had anything tweaked, right?
I posted the notepad format of the file. Any news on the following mate?
For the record, when Theatre of War 2 did work I was using an ATI 6850, i then part exchanged/paid for an upgrade an ATI 6870. The 6870 card runs well on everything else, including Theatre of War 1, but Africa and Kursk are no longer working. I havent tried Theatre of War 3 Korea with the new 6870, yet.
Hello, i am experiencing EXACTLY the same problems:
- TOW 1 works fine
- TOW 2 Africa, Kursk and TOW 3 Korea do NOT work !!!
It happens in the exactly same manner as for the OP:
!!! As soon as the mission, battle, campaign,... loading screeen is finished the game crashes without further actions to desktop !!!
- Fresh reinstall
- tried it with every possible settings
- tried to repair it
----> nothing works
If you cant fix this, can u pls give us some advice for a workaround ? Thx
I've tried all those things, compatibility for xp, run as admin, disable sound even. None seems to work. Which is strange as when i first bought the game, it ran fine, without me having to change or adapt anything. Until i upgraded my video card (to a very similar one).
I have since even bought a new hard drive, which has only ever known this new video card, and still the problem persists. And it is using the latest ati drivers. As far as i'm aware, all my drivers are up to date. Theatre of War 1 still works, but none of the others do.
The wierd thing is that in the past the game did work, it stopped when i got the 6870.