Star Wolves 3: Civil War

Star Wolves 3: Civil War

White May 3, 2014 @ 3:22pm
Avoid this game!!
...If you don't have the patience to deal with the pathetic scripted gameplay at the first hour or so.
you don't do what the game says YOU DIE
you run into 2 small fighter enemies YOU DIE

DIE... is all you ever do thanks to scripted gameplay, even on easy mode its still ridiculously hard.

It's a decent game for the right price, but to be honest it does get rather boring having limited stuff to do.
Last edited by White; Feb 25 @ 10:59am
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Showing 1-15 of 70 comments
cung May 4, 2014 @ 8:18am 
they went bankcrupt already
White May 4, 2014 @ 8:47am 
shame, maybe it would actually be a great game, if you could actually get to the free roam part
BUT... YOU.... KEEP ..... DYING... not very clever of them to have scripted gameplay for the first hour >_>
caylen red May 5, 2014 @ 5:17am 
if you are on about the part with the heavy transport when you get back to station and it is under attack you are ment to run to the jump gate, the games worst feature for me it rarley tells you what to do unless you crack open the log book
White May 5, 2014 @ 6:24am 
Originally posted by caylen red:
if you are on about the part with the heavy transport when you get back to station and it is under attack you are ment to run to the jump gate, the games worst feature for me it rarley tells you what to do unless you crack open the log book

its the part with the sentry guns and then you get attacked by 2 fighters, but my ship is damaged and i have no way of repairing it so i always die even when i launch my 2 fighters it doesnt help

this is why i cant proceed further and would hate to start over, it took many hours just to get to this part :(
caylen red May 5, 2014 @ 9:23am 
hmm if i am right in thinking it is were you have to navigate the defense grid to after getting the pirate ship i did it by destroying 4 turrets and just legging it to the way point, if it does not work i can only suggest hiring some mercs to help you from a near by station or system
White May 5, 2014 @ 10:33am 
thats ok, im free roaming now at last so no more scripted bull**** yaaaay!
Last edited by White; May 5, 2014 @ 10:33am
caylen red May 5, 2014 @ 12:23pm 
hahaha good to hear
White May 5, 2014 @ 2:22pm 
maybe now i can actually have some fun and change my mind about this game being bad lol

it has (or had) potential
caylen red May 5, 2014 @ 2:38pm 
i veiw it as rarther unpopulated but there are some small mods to edit it around
Final Kaoss Jun 20, 2014 @ 9:20pm 
I'll avoid this game... after I get my cards from it. Got it from some bundle.
Knave_of_blades Jun 21, 2014 @ 10:43pm 
A lot of people don't like the game because of the somewhat slow start and the sometimes forced paths. I agree the path locking sucks...and the slow start should have a way to skip it. However, once you get into the game itself it's pretty damned sweet. For an oddball game it's one of my favorites. SW 1 was also a pretty good if you can ignore the voice acting bits. Skip SW 2, seriously...it was a great concept (far more freedom of play) but it was too buggy to ever get far.

Once you figure out the game it can be a heck of a lot of fun. Also there where some really neat mods for this game, not many mind you but good ones. On the publisher's forum that had a mod pack that had "fleets", Goblin's ship yard and the missile overhaul.

Shipyard lets you change motherships, acquire some non standard fighters and even hire additional pilots at any generic repair station.

Fleets makes the game universe feel much more alive. If a faction has a presense in a system, there is a small chance every few minutes that one of their fleets (from 1 tie fly all they way up to 12 ships and a Butcher) will jump into the system and go about it's buisness. You have to be careful of hostiles, but it makes it more interesting and some of the fleet vs fleet battles are amazing to watch...not to mention full of loot.

Missile overhaul (by whichever name) replaces/adds to the original missiles you'd encounter. Instead of crappy missile packs you'll see far more types and quality level missiles about. Example: A fairly common newbie missile has weak tracking, but first from a 7-shot launcher and has 140 missiles per slot @ 10 dmg or so each missile. Or later missiles fire a single missile that splits like a Mirv into 25 or so warheads. It makes things more interesting and makes AMS very important.
White Jun 22, 2014 @ 12:38pm 
well the game is good if you have the patience and willpower to get pass the 2-3 hours long "forced paths"

and the mothership mod is mostly worthless, the pilots mod is worth having as it makes the game a little easier having more fighter pilots
Last edited by White; Jun 22, 2014 @ 12:40pm
Set-115689 Jun 27, 2014 @ 6:30pm 
Game seems to depend on torpedos and stealth for fighters to get agro on the mothership a bit too much I think. But the game is quite playable once you get the hang of it. I enjoyed it but have only played through it once years ago.
Last edited by Set-115689; Jun 27, 2014 @ 6:30pm
BMan Jun 28, 2014 @ 2:18pm 
Originally posted by Knave_of_blades:
A lot of people don't like the game because of the somewhat slow start and the sometimes forced paths. I agree the path locking sucks...and the slow start should have a way to skip it. However, once you get into the game itself it's pretty damned sweet. For an oddball game it's one of my favorites. SW 1 was also a pretty good if you can ignore the voice acting bits. Skip SW 2, seriously...it was a great concept (far more freedom of play) but it was too buggy to ever get far.

Once you figure out the game it can be a heck of a lot of fun. Also there where some really neat mods for this game, not many mind you but good ones. On the publisher's forum that had a mod pack that had "fleets", Goblin's ship yard and the missile overhaul.

Shipyard lets you change motherships, acquire some non standard fighters and even hire additional pilots at any generic repair station.

Fleets makes the game universe feel much more alive. If a faction has a presense in a system, there is a small chance every few minutes that one of their fleets (from 1 tie fly all they way up to 12 ships and a Butcher) will jump into the system and go about it's buisness. You have to be careful of hostiles, but it makes it more interesting and some of the fleet vs fleet battles are amazing to watch...not to mention full of loot.

Missile overhaul (by whichever name) replaces/adds to the original missiles you'd encounter. Instead of crappy missile packs you'll see far more types and quality level missiles about. Example: A fairly common newbie missile has weak tracking, but first from a 7-shot launcher and has 140 missiles per slot @ 10 dmg or so each missile. Or later missiles fire a single missile that splits like a Mirv into 25 or so warheads. It makes things more interesting and makes AMS very important.

Have to agree on this game is really good 1 and 3, second was a blast for me even it wwas relly buggy that i can admit.
Sadly this game as so much in it. homworldis style etc. but still totally standing on its own and not be the same.

Last edited by BMan; Jun 28, 2014 @ 2:19pm
Xanathoss Jul 8, 2014 @ 4:45am 
This game had and still has great potential but used in not proper way. As i write in other topic, game has moment that force you move specific way only but also have many inter-mission moments when you can go whenever you want.
You write, playes die often, yes if dont know enemy. You can die in fight, when you combat higher tier of fighters, that they are better equiped and have stonger fire power. All depends how you play. Belive me when i 1st time play i died many times because i traveled to many systems and was attacked by stonger pirates or automatic turrets or mines, thatk to that i become more careful.
In last mission durning final big fight i died many times, and after load game save i try many other options and formations to survive. Maybe that was annoying in beginning, but later i like situation than forced me to more think and find way to complete task with minimal losses, even that bring me fun.
As you say patience and strategic organisation is need to survive here :)
Last edited by Xanathoss; Jul 8, 2014 @ 4:51am
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