Originally posted by caylen red:if you are on about the part with the heavy transport when you get back to station and it is under attack you are ment to run to the jump gate, the games worst feature for me it rarley tells you what to do unless you crack open the log book
Originally posted by Knave_of_blades:A lot of people don't like the game because of the somewhat slow start and the sometimes forced paths. I agree the path locking sucks...and the slow start should have a way to skip it. However, once you get into the game itself it's pretty damned sweet. For an oddball game it's one of my favorites. SW 1 was also a pretty good if you can ignore the voice acting bits. Skip SW 2, seriously...it was a great concept (far more freedom of play) but it was too buggy to ever get far.Once you figure out the game it can be a heck of a lot of fun. Also there where some really neat mods for this game, not many mind you but good ones. On the publisher's forum that had a mod pack that had "fleets", Goblin's ship yard and the missile overhaul.Shipyard lets you change motherships, acquire some non standard fighters and even hire additional pilots at any generic repair station.Fleets makes the game universe feel much more alive. If a faction has a presense in a system, there is a small chance every few minutes that one of their fleets (from 1 tie fly all they way up to 12 ships and a Butcher) will jump into the system and go about it's buisness. You have to be careful of hostiles, but it makes it more interesting and some of the fleet vs fleet battles are amazing to watch...not to mention full of loot.Missile overhaul (by whichever name) replaces/adds to the original missiles you'd encounter. Instead of crappy missile packs you'll see far more types and quality level missiles about. Example: A fairly common newbie missile has weak tracking, but first from a 7-shot launcher and has 140 missiles per slot @ 10 dmg or so each missile. Or later missiles fire a single missile that splits like a Mirv into 25 or so warheads. It makes things more interesting and makes AMS very important.