Starr Mazer: DSP

Starr Mazer: DSP

Starr Mazer: DSP > General > Topic Details
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Pixeljam Games  [developer] Aug 31, 2016 @ 1:40pm
-ROADMAP TO FULL RELEASE-
Behold! Our gameplan for the fully realized version of DSP. It's a long read, even though it only covers the big picture type stuff. Here we go:

DYNAMIC SHIPS
There are currently 3 classes of ship, and each class only has a handful of interchangeable parts. We are working on 4 classes total, with MANY more parts than we have now for each class, making for hundreds (maybe thousands?) of possible combinations, including color variations for each part.

ACT 1 - GENERAL
We're going to add more variation / randomization to the existing attack patterns. We're also considering "weapon specific events", like if you have the phase slip you'll see a special sequence tailored for time slowing. 1-2 needs more variation and excitement in the background, as it's just floating asteroids right now. 1-3 could use a few special events as well - we want those 2 scenes to be as dynamic as 1-1, which we put the most work into.

ACT 1 - FINAL BOSS
He needs more polish and more JUICE. Better animations for his various parts, more variation in his attack patterns, more expressive movement, and more sound design.

ACT 2 - ALL OF IT
Levels 2-1 and 2-2 are still very early drafts - they need unique enemies, more variation in their patterns, more more MORE... as well as ways to keep the backgrounds fresh and interesting. 2-3, which has not been seen yet, is sort of a mini-boss rush and has a HUGE background as well, kind of like 1-1, and we need to button that up and get it in the game.

ACT 2 - FINAL BOSS
Not sure if I'm supposed to divulge the nature of this battle, but it's very different than the 1-3 boss... we have a gameplay draft right now but nothing is final.

ACT 3 - ALL OF IT
The story is written, we know the locations and enemies you will encounter, and we know how it ends (hint - it's a DOOZIE). We have the background almost done for 3-1 but it made no sense to put it in the game, since we didn't have ACT 2 done yet.

UNIQUE PILOTS
Many more unique pilots are planned, some with unique weapons, all of whom need unique ships and voice acting. Oh, and don't forget the DOG PILOT!

VOICE OVERS
Existing voice types need to be completed to react to various situations, and we just need more types and more variation in everything so it never gets stale. We also need to create a way to handle the incredible amount of clips the game has, so you don't have to wait forever for the game to load.

STATS
We plan on tracking more types of stats and crafting a more meaningful and exciting results screen in between levels. We also have a "legendary pilots" screen planned where you can see the top perfoming pilots of all your plays, including uniques. And of course, more Achievements!

WEAPONS
We need to polish the existing weapons (some of the art is still placeholder) and create a new batch of mains and supers as well. If you have any amazing ideas for weapons, leave them in the feedback thread!

UI / UX
We need weapon previews in the shop, so you know what you are actually buying. We need to convey information more clearly in the HUD so new players know how everything works.

There are many other things we'd like to add to the game not listed here, but they are best left unsaid until the time is right :)

Thanks for reading... now get back meowt there!


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Showing 1-10 of 10 comments
littlemissbloo Aug 31, 2016 @ 3:35pm 
Thank you so much for this overview! Your communication is very much appreciated. It's super fun for an Early Access game, and it looks to become even better! I'm looking forward to your updates. Quality over speed though, sugarcube.
Last edited by littlemissbloo; Aug 31, 2016 @ 3:35pm
Drake Aug 31, 2016 @ 4:39pm 
I'm really enjoying what's in the game so far, and that roadmap is just swell! Meow get to work, the game needs you!
RenegadeX Sep 2, 2016 @ 5:50am 
Thanks for the update -- the game is both quite complete and has so much potential. Hopefully the ACT I boss fight gets some attention, and the weapons find ways to power up in a more meaningful way (some of the forward weapons are ridiculously weak). So far, it's a lot of fun and I think it stands out in the genre.
Never Nude Sep 6, 2016 @ 7:29pm 
Really enjoying this game. Looking forward to updates
TemmieNeko Sep 9, 2016 @ 8:57pm 
awesome ^^ can't wait to get my butt kicked in new levels, lol :3
i hope the "paws" in the development doesn't go on too long!
YOU get back meowt there! :3
Darcnes Sep 11, 2016 @ 1:10am 
You guys should definitely add some more Contra / Guardian Heroes style weaponry ;)

The latter had such a nice variety due to various combos.

Really love this style of gameplay, glad to see there's going to be more variation added for chars, weaponry, assets and attack patterns. Please also add more cat puns, there's a lot of missed opportunities in there!

Any chance of Star Fox inspired pilots or maybe Porco Rosso?

Also, apparently HUGE THANKS for coming all the way to Seattle so I could see it at SIX!
Last edited by Darcnes; Sep 11, 2016 @ 1:12am
djcybermyth Sep 11, 2016 @ 2:10pm 
Agreed with the cat puns. The Admiral hasn't told me to "Get back meowt there!" in awhile... and I miss it :D
TemmieNeko Sep 11, 2016 @ 2:47pm 
Originally posted by djcybermyth:
Agreed with the cat puns. The Admiral hasn't told me to "Get back meowt there!" in awhile... and I miss it :D
your weapons are meow level three! maximum powurrrrrrr
TemmieNeko Sep 11, 2016 @ 2:50pm 
Originally posted by djcybermyth:
Agreed with the cat puns. The Admiral hasn't told me to "Get back meowt there!" in awhile... and I miss it :D
you gotta be kitten me!
meow thats what i call a purrfect pilot!
don't worry soldier, I'm feline- fine!
meowch!
↑ some more one-liners for ya xD
I got a ton of terrible puns.. purrfect for admiral!
Really cool game i never really been a space shooter guy myself but this is good. So much fun and i like how you buy ships with the points you get. Hopefully i can get better at it.
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Starr Mazer: DSP > General > Topic Details