Auto Age: Standoff
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Professor Complicated  [developer] Sep 30 @ 11:54am
NOW LIVE: v1.1 Content Updates
AUTO AGE: STANDOFF v1.1 is now live! This is our third update since launching on Sept. 21, and our first major content update.

Content Updates:
  • NEW vehicle: the Vega Vindicator, a nod to classic muscle cars.
  • NEW map: Core Sample, a small deathmatch map for up to 6 players.
  • ADDED Point Capture mode to Ghost Town map.
  • Fixes for many map holes, collider issues and bad spawn points in all maps.

Menu Improvements:
  • Better controller support on all menus excluding Customization (we are still working on full support).
  • Players can now change loadouts while waiting for game to start.

Balance Revisions:
  • Increased DPS of twin-mounted direct fire weapons.
  • Decreased DPS and turret pitch of turret-mounted direct fire weapons.
  • Decreased fire time / uptime of triggerable turrets.
  • Decreased DPS of sentry turrets.
  • Reduced number of repair stations in most maps; increased respawn time for repair stations.
  • Increased Ram damage for larger vehicles while reducing L-Type ram damage; do more damage at higher speed; Ram weapons now differentiated by class, e.g. L-Type Ram III.
  • Improved velocity synchronization across the network, as a result, Ram weapons should knock back more often.

We plan on releasing v1.2 within the next three weeks, date to be announced.

Thanks for playing!
Last edited by Professor Complicated; Oct 6 @ 11:21am
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Showing 1-4 of 4 comments
Professor Complicated  [developer] Oct 6 @ 1:18pm 
v1.1.1 point release issued.
Fixes a repair pickup respawn issue in the Eagle's Nest map.
Professor Complicated  [developer] Oct 6 @ 7:29pm 
Performance issue in new map will be fixed ASAP (probably within 48hrs of this post if not sooner). We know what the issue is and how to fix, but the team member who makes builds is not at keyboard right now.
Professor Complicated  [developer] Oct 6 @ 7:58pm 
Fix underway right now. Steam upload is super slow.
Professor Complicated  [developer] Oct 6 @ 9:30pm 
Performance issue in Core Sample map is now fixed.
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