一人静 桜のライオン Sep 30, 2013 @ 6:35pm
Help with zoning and throwing fireballs
When I have to throw fireballs to zone I cannot keep up or I end up doing a down heavy punch/kick. Any tips? I know that only one fireball you throw(unless ex in some cases) can be on the screen. I got to get better with timing when I can throw again.
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onReload Oct 1, 2013 @ 12:27pm 
Go into training mode, turn on input display, and look at how you're doing. If you're not pressing forward by the time you hit punch, you're never gonna get the fireball. Here's a trick to lessen the impact of mistiming a fireball: As you're done throwing one fireball, re-press and hold a punch button. as soon as you think the first one left the screen (or dissipated on contact with the enemy), input the quarter circle forward, and let go of the punch button. If you didn't know, this "negative edge" input lets you let go of buttons instead of pushing them to do specials. The advantage to this, in a fireball war, is that, if you do the input too early, you won't get an accidental punch, as you're not actually initiating a new attack. So if you're able to throw a fireball, it will happen, if it was too early, nothing will happen.
Deathstar Oct 1, 2013 @ 12:40pm 
You're right, there can only be one fireball of yours active on the screen at any given time. This time ends if the fireball either leaves the screen or hits the opponent. Now, to be absolutely proficient at throwing fireballs as quickly as possible, you can do the stick-movement just as the fireball is about to disappear (down, forward) and hit your selected punch button just slightly after (or whatever button your character has for his FBs).

If you are finding that normals will come out a lot instead of the desired fireball, and if it's not your timing that's off, it might be your execution. Make sure to hit punch/kick after you have completed the most basic stick-input. If you punch/kick too soon, a normal will come out and you have to do it again.

So there's your two possible causes, now find out which one it is!
appomo Oct 1, 2013 @ 1:32pm 
"negative edge" input .......learned something new. very interesting!
一人静 桜のライオン Oct 1, 2013 @ 3:28pm 
Originally posted by onReload:
Go into training mode, turn on input display, and look at how you're doing. If you're not pressing forward by the time you hit punch, you're never gonna get the fireball. Here's a trick to lessen the impact of mistiming a fireball: As you're done throwing one fireball, re-press and hold a punch button. as soon as you think the first one left the screen (or dissipated on contact with the enemy), input the quarter circle forward, and let go of the punch button. If you didn't know, this "negative edge" input lets you let go of buttons instead of pushing them to do specials. The advantage to this, in a fireball war, is that, if you do the input too early, you won't get an accidental punch, as you're not actually initiating a new attack. So if you're able to throw a fireball, it will happen, if it was too early, nothing will happen.

Thanks a lot. So if a need to zone with fireballs just hold the button.

Originally posted by Deathstar:
You're right, there can only be one fireball of yours active on the screen at any given time. This time ends if the fireball either leaves the screen or hits the opponent. Now, to be absolutely proficient at throwing fireballs as quickly as possible, you can do the stick-movement just as the fireball is about to disappear (down, forward) and hit your selected punch button just slightly after (or whatever button your character has for his FBs).

If you are finding that normals will come out a lot instead of the desired fireball, and if it's not your timing that's off, it might be your execution. Make sure to hit punch/kick after you have completed the most basic stick-input. If you punch/kick too soon, a normal will come out and you have to do it again.

So there's your two possible causes, now find out which one it is!

I need to work on my inputs. Often times when getting pressured a end up doing a normal.
onReload Oct 1, 2013 @ 9:07pm 
I personally only do the negative edge thing when I'm far away, 'cause when you're close, you have to input fireballs so many times it's hard to keep track. But it's certainly a technique worth knowing about.
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Date Posted: Sep 30, 2013 @ 6:35pm
Posts: 5