PantsuRaid Feb 12, 2013 @ 5:22am
Does mashing induce lag?
I've been playing SF4 for a while both on PC and PS3. I've noticed that whenever lag pops up, the other playing is most likely mashing like mad. I've confirmed this through replays. This isn't always true, but there are times when i believe so many inputs degrade the connection.

I'm wondering, does anyone else experience spikes in lag whenever one of the players is going crazy on their inputs.

This just could be a figment of my imagination.
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TinyTim Feb 13, 2013 @ 5:23am 
Yes, your theory is right. It really ruins it.
Artifex Feb 20, 2013 @ 6:20pm 
guess its like in rpg games
Heroxoot Feb 22, 2013 @ 12:07pm 
Not really. Because each move has startup duration and ending frames, pressing buttons doesn't cause lag, only actual animation does. The client probably just returns a NOPE if the button is not able to be pressed right then.
MDZ jimmY Feb 25, 2013 @ 5:49am 
I would go with Heroxoot on this one, but it really depends on how the game engine handles user input while in blockstun...and there isn't really a way of checking this, besides asking the developers.
PantsuRaid Feb 25, 2013 @ 5:04pm 
Well data is transferred with each input and there is a possibility that packets can drop (especially with WiFi setups), though we just don't know how SF handles data, especially when packets are dropped.
Heroxoot Feb 25, 2013 @ 8:28pm 
The main issue with this game is we are playing a game in need of a zero ping enviorment. It needs to be able to react to what a player does with a 0MS response. Its hard to make a netcode for such a thing.
TinyTim Feb 27, 2013 @ 1:44am 
Originally posted by Heroxoot:
The main issue with this game is we are playing a game in need of a zero ping enviorment. It needs to be able to react to what a player does with a 0MS response. Its hard to make a netcode for such a thing.
And that's why pro players like Sako never play online, even though Internet speeds are extremely fast over in Japan.
PenguinTD Mar 6, 2013 @ 5:13pm 
Not True....http://www.humanbenchmark.com/tests/reactiontime/stats.php
Average human reaction time is 215ms, at top record, half of it around 115ms.
And that's respond from changing color to click, and you can sorta train it more efficiently than street fighter. But, it would require that to press a button when packet can transfer way faster then that in say Japan. 1/60 frame is around 17 ms, but that's client side of thing to do check if 1-frame link makes it or not.
Unfortunately we don't know how good a connection is by ping number, but stupid bars.
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Date Posted: Feb 12, 2013 @ 5:22am
Posts: 8