Loud Announcer - sound level during fights have been adjusted to match the original output level.
Tweaked code that contributed to time out issues for some users.
Graphics - Improper lighting when Stage Quality is set to LOW. This has now been adjusted to match the original effect.
Rest assured we're keeping tabs with your feedback! The team is still aware and are investigating the reported lag issue after the Steamworks transition -- this is taking a bit longer than anticipated given net code and other behavioral differences between GFWL and Steamworks infrastructure. We'll keep you posted on the progress.