Ultra Street Fighter IV

Ultra Street Fighter IV

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WBacon [capcom]  [developer] Aug 6, 2014 @ 9:53am
Patch Version 1.09 Released (Aug. 6th)
Release Notes:
  1. Reduced latency issues and frequent "Waiting for player…" message during online games.
  2. Latency indicator that shows players' connection status now updates sooner.
  3. Severe audio distortion issue improved by addressing memory leak.
  4. Rendering performance restored on certain machines that had been impacted by the aforementioned memory leak.
  5. VCredist install routine no longer occurs every time you launch the game.
  6. Reduced wait time before the "Unable to join" message is displayed when searching for matches online.
  7. Private Slots (Steam settings work differently than GFWL):
    • Empty public slots in lobby: no changes to joining rules
    • Empty private slots in lobby (3 options below):
    1. Host's friend can join by using "Join Game" from friends list
    2. Players can join by accepting invitation from the host
    3. Players can join private lobby using "Join Game" on a friend that is not the host, if the player has the host of the lobby in his friends list.

    Joining a friend that is the host in a private lobby is not possible but "Join Game" on the friends list is still active. (but ignored)"

  8. False “New Challenger” interrupt by local 2nd player when playing Arcade Mode - Keyboard/pad/arcade stick settings problem has been addressed.

  9. Now it is possible to manually change the refresh rate in the config.ini file (same as the GFWL version)

  10. Players can now view recently player players by using the Steam overlay while the game is active.

  11. Additional country flags have been supported: China, Taiwan, Malaysia, Cyprus, Malta, Thailand, Argentina, Indonesia, Ukraine
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Showing 1-15 of 194 comments
Melo Miller Aug 6, 2014 @ 9:54am 
"Reduced latency issues"

Can anyone confirm?
PsychedelicPet Aug 6, 2014 @ 9:55am 
Good work
Dinger_dude Aug 6, 2014 @ 9:57am 
I applied the August 6th patch, and I'm still getting very heavy bandwidth activity once I start looking for players online. The bandwidth continues even after exiting multiplayer mode. It would stop once I close down the Steam application.
Brassman Aug 6, 2014 @ 9:58am 
These patch notes warm my heart, wbacon. Just in time for Ultra as well.
risemix Aug 6, 2014 @ 9:59am 
Latency is just as bad as before. Did you guys seriously just remove the "waiting for player" message and think we wouldn't notice or something? What is going on at QLOC? Is this Dilbert? Is this real life?

I want GFWL back.

Also, latency bars are incredibly inconsistent now. You see a green bar, join a game, and it's orange or red afterwards. Still buggy, just in a different way.
Last edited by risemix; Aug 6, 2014 @ 10:01am
Junior Aug 6, 2014 @ 9:59am 
beat path, i will re eedit

Last edited by Junior; Aug 20, 2014 @ 1:04pm
KaTst3R Aug 6, 2014 @ 10:02am 
I realise that I can still hear the other person's mic when I minimise the game in windows. Is that normal ? I dont remember encountering this issue previously.
Last edited by KaTst3R; Aug 6, 2014 @ 10:03am
pootecks Aug 6, 2014 @ 10:05am 
Well done, half way there.
Firkraag Aug 6, 2014 @ 10:05am 
A lot of good fixes in here, the arcade mode challenger thing was driving me insane at times.

Being able to see recent played opponents is cool too.
AbyssHunted Aug 6, 2014 @ 10:07am 
Still getting a bug where some of my replays imported from the GFWL version are completely broken. In the middle of a round, both fighters will just stop moving until the round Time Overs.

(I suspect that the issue here is that either A) the inputs aren't being read the same way, B) the inputs weren't copied/transferred right, or C) that move properties have changed so that the same inputs are resulting in a different match being played out)
KaTst3R Aug 6, 2014 @ 10:10am 
Originally posted by Firkraag:
Being able to see recent played opponents is cool too.

Can see recently played opponents but cant message them is not very useful also.
Firkraag Aug 6, 2014 @ 10:12am 
Originally posted by K a T s t 3 R:
Originally posted by Firkraag:
Being able to see recent played opponents is cool too.

Can see recently played opponents but cant message them is not very useful also.
You're right that would be better, but I think that's a limitation of Steamworks.
Nerf_Terran Aug 6, 2014 @ 10:13am 
reset replay channel plz. the channel was abused by pp cheaters.
Junior Aug 6, 2014 @ 10:13am 
Originally posted by risemix:
Latency is just as bad as before. Did you guys seriously just remove the "waiting for player" message and think we wouldn't notice or something? What is going on at QLOC? Is this Dilbert? Is this real life?

I want GFWL back.

Also, latency bars are incredibly inconsistent now. You see a green bar, join a game, and it's orange or red afterwards. Still buggy, just in a different way.
the bars worked in gfwl? for me they back normal now, works fine in the lobby, but in the search is the same as in gfwl it only show after a 2/3 seconds
Last edited by Junior; Aug 6, 2014 @ 10:14am
ppipp Aug 6, 2014 @ 10:15am 
Please note that all my steam ports are properly forwarded.

I was able to play only one game decently with a green bar (not perfectly fluid, but acceptable) with a player from the same country (France), and even then there was 5 seconds of freezee / heavy lag.
My other 3 matches (green connection that turned out to be yellow in the lobby) were terrible, with many freezes / lag, unstable connectivity. I've also tried to join games for a long time, many many attempts, but all connections were orange or red, or whenever I tried to connect, I was rejected. Many times, I thought I would have a green bar and when in the 1v1 lobby, it was orange instead. Yellow connection is not playable, it was playable in GFWL.

Overall, my online experience is terrible, and is much less a problem on my PS3. I will hold buying USFIV until the network code is significantly better. I hope Capcom won't give up on the Steam release, because that's the future of the game, not the old gen consoles.
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Date Posted: Aug 6, 2014 @ 9:53am
Posts: 194