Ultra Street Fighter IV

Ultra Street Fighter IV

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Rikkore Aug 4, 2014 @ 11:39pm
SF noob here
so can anyone give me pointers on how to play Oni like real matches. I've seen some videos about him and I quite maybe understand some stuff, I'm reall no stranger to fighting games just SF. I played SFxTK and UMVC3 before and I by far excel on Marvel just because of the fast paced action and combos and when I tried SFxTK I kinda got used to the spacing and footsies which I also apply on my SF4 matches but linking is a big problem for me. sure I can anti air and space someone with Fwrd.HP and Fwrd.HK but I can't do enough damage to actually win the fight and I also can't deal with pressure, reading the guides that oni has a hard time to get out of pressure. can someone train me? I use Keyboard BTW. planning on getting a TE stick later next month
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Capn_ Punch Aug 5, 2014 @ 12:57am 
Compared to SFxT and MVC, SF's timing is much more strict. I am not great at it myself but I HAVE improved. I basically got fimiliar with the timing in the training room. I would choose Ryu and I would practice connecting 4 LP's over and over again, until i could do it consistantly. Then I would mix it up with cr.LP's, so I would do LP>LP>cr.LP>LP. Once you get the rhythm, it's just a matter of commiting it to muscle memory. When I got consistant with that, I would link LP/LK into MP/MK. After that, I would repeat LP>LP>cr.MK>Hadouken. After that, I was more comfortble learning more advanced combo's. But then again, I do not play E.Ryu or Oni. They have some long combo's which I probably couldn't pull off.

So, basically, it's timing. Enough practice in the training room and I'm sure you will get the rhythm once it's muscle memory. If the move doesn't come out, then you're hitting the button too soon. If they hit doesn't register as a combo, you're hitting the button too late. I hope this helps a little and keep it up!
NukSooKow Aug 5, 2014 @ 4:22am 
Basically what CAPT just said. Check Vesper Arcade tutorials also. The chapters cover everything you need to know and there's chapters just on links, chains, and cancels.
Last edited by NukSooKow; Aug 5, 2014 @ 4:23am
Rikkore Aug 5, 2014 @ 4:51am 
well, by far as of tonight I've won maybe 3 matches and lost I don't know how much. but I've noticed some stuff when I was playing Oni. 1.) not using fireballs too much. 2.) not using shoryukens too much. 3.) not using the SCF.K too much. ok now I can do a so called combo with my target combo 1 and 2 now but I still suck pretty bad. I'll just practice until I get it done.! :D
n00bdragon Aug 5, 2014 @ 5:20pm 
Oni is a shoto. Fireball, DP, and tatsu are your primary weapons. Learn to use them properly.
Rikkore Aug 5, 2014 @ 6:00pm 
Originally posted by n00bdragon:
Oni is a shoto. Fireball, DP, and tatsu are your primary weapons. Learn to use them properly.
will do! I sometimes get scared throwing fireballs though since they might just jump in, does Oni have a priority move other than his DP?
Scrub McGrub Aug 5, 2014 @ 6:19pm 
part of the fireball game is spacing so your opponent is outside of jump in range... unfortunately for Oni his standard fireball isn't full screen. Most of the best Oni's I've fought against were totally offense focused... keeping me locked down with combos... when I manage to block that they'll interrupt the string and go for a throw... next time they'll act like they're going for the throw and when I'm hitting throw to tech- they'll blow me up with the ground pound.

Rushdown and mindgames are the best Onis I've seen... he's low health so the standard zoning Ryu style of play is just asking for trouble. Oh and his EX slash cross up move into Ultra is a standard among most Onis... I've come to expect it so I know how to block it, but I used to fall for it all the time.
Lars Aug 5, 2014 @ 6:28pm 
Oni has a lot of tools as I'm sure you've noticed. If you need some practical combos to use in matches check http://www.eventhubs.com/guides/2011/may/08/oni-super-street-fighter-4-arcade-edition-moves-combos-strategy-guide/ (think this is a bit outdated but its all viable, I think) , it also lists uses for your other moves. Demon palm is not to be scoffed at and can be a valuable mix up option as well as a way to get in quickly if you expect medium distance projectiles, but working demon slash both for crossups and confirming on hits for combos is perhaps one of the most important things to learn.

About fireballs, you definitely shouldn't be relying on them. Avoid using his charged up ones as well, they're horribly slow and their only use is for getting chip damage off a hard knockdown. Oni's DP is one of the best in the business imo for anti air and reaction punishes. (You can't FADC it on block however as I'm sure you also know, so its useless for getting in)
Rikkore Aug 5, 2014 @ 7:01pm 
Originally posted by BS|Couchfighter:
Oni's DP is one of the best in the business imo for anti air and reaction punishes. (You can't FADC it on block however as I'm sure you also know, so its useless for getting in)
yes I have come to notice this alot, very good invincibility frames on the Hard version, but yes true I can't FADC out. so when I do, let's say got knocked down and have to do something about an incoming mix-up what do I do? do I just block? since DP I think is the only one that has invincibilty on startup it is way too much of a gamble since I can't FADC out.
n00bdragon Aug 5, 2014 @ 7:18pm 
The way I use DPs is to not gamble on them at all. Don't use them unless you're guaranteed a hit: So basically just reaction punishes and anti-air. It's not a thing you want to use on wakeup (unless your opponent is telegraphing so hard they are going to attack, if you think it's going to be a throw you're generally better with a backdash). Unfortunately, you don't have a list of situations and answers for each. Knowing what to do at the right time just takes experience and a little bit of psychology.
Rikkore Aug 5, 2014 @ 7:32pm 
alright thanks man, I'll keep a note on that. I still keep on losing though but I still feel happy about it. I have like 200PP and so far I'm keeping my game strong against 2k+ PP people I don't win but I still learn alot about match-ups especially against a Gief player. TY for all your help!
Capn_ Punch Aug 6, 2014 @ 1:34am 
That's the spirit. Many folks get too deep into the points and losing brings the salt. Everyone gets that way from time to time (all competitive games, right?). But I was a fan of SF since SF2 came out and I was like...8 years old. So, SF is my escape. Never forget to have fun, even when losing. Getting better and more skilled at anything is tons of fun and I don't think it would be AS fun, if it weren't challenging. It's great to see that there are still players who understand this. I know you said you came from other fighting games, SF is no different...but for some reason, it's always been my fave. It's the game I always seem to come back to.
Rikkore Aug 6, 2014 @ 2:28am 
Thanks Capt.Punch, You're name is really familiar, I guess I've seen it when I'm searching for ranked games. hope to fight you soon the next time I see you!.
Capn_ Punch Aug 6, 2014 @ 2:37am 
Possibly. Your name is familiar as well. I wouldn't be surprised if we have already had a few matches. I probably lost! Heh heh
Rikkore Aug 6, 2014 @ 2:42am 
Originally posted by CAPT. PUNCH:
Possibly. Your name is familiar as well. I wouldn't be surprised if we have already had a few matches. I probably lost! Heh heh
I highly doubt that you would lose, since as of tonight I think I've only won twice. I think I should put the search queue on same skill instead or maybe just leave it where it is. I do still get salty though which is probably unavoidable in fighting games but not as salty when I play Mahvel.
Diego Umejuarez Aug 6, 2014 @ 5:32am 
Well thsi game isnt as broken as Marvel.
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Date Posted: Aug 4, 2014 @ 11:39pm
Posts: 16