Julkaistu 7. heinäkuu.
I'm going to pull a fast one here and say that I don't recommend this game. But only for people coming from monster hunter or expecting that type of experience throughout. I'll tell you why.
Firstly, It's too hard to swallow. Skipping videos after two to 10 minutes of gameplay is not really enough to make it feel like any other co-op shooting experience in the sense that there is enough to do or even enough to see. You'll be turning pages more than you'll be reading. It's too much to be repeated without noticing and being fatigued by it.
Next, Anyone who has faith in the game itself can see the amount of love and care that went into the mechanics of the game, this grenade can be shot to explode, this one has a delay, this gun does stun damage, this one freeezes them, you can reload and throw grenades while on a zipline, THERE'S A FREAKING ZIPLINE, and it's useful. Everything You can see, You can get for yourself. You level up enough, You can wear it all.
Then, there's the customization system, Which is actually pretty cool, But after you find out that it's easier to beat missions and dash fr credits than it is to actually level characters, and that there's no real point outside of getting full customization, You'll have an empty victory pulling the slot machine.
Finally, It's too short. In games with massive levels like halo, you'll notice a lot of goofing off mid mission and places where you go, hey screw it, I'm going to throw a sticky at my bro. Yes, you can do it here, but honestly, there's not too much content to get you outside of a heavy grind for parts, and then a heavier grind for the full customization perk. I don't even know If I am going to go after that. This is the type of game that needed DLC Badly. There's a lot of effort and ideas swirling around a toilet sized game, and the way it's designed, everyone is trained to flush past the cutscenes and then it's kind of over. Great for couch co-op I guess.
AS A NOT MONSTER HUNTER RELATED GAME.
It's a different, fully featured unique shooting experience that changes at a moments notice. Someone joins your group and you've been using energy gear, it gets a sheer cost boost, enemies get harder and your harmonizer does a whole lot less to help. Watching as you have to change strategy completely on a hair is something that is usually not influenced by people, So when your non co op friend finally decides to get a homie to play with, the game has changed, and becomes more team based rather than a hoarde for energy.
It's very easy to get into and play, and there is lots of room for error. Simple remedies to enemies attacks like... jump, could be integral to surviving and not wasting thousands in energy. There is a very rock paper scissors type of loadout system that will help in different situations, as well as save your friends if need be. Which is pretty amazing.
People who came from the first title could probably see the difference and either hate it or love it. Personally taking it in is a mixed bag because there is actually bigger maps and much more exploration required as well as a more solid story in the older title, and those that were like me going, It's not co-op!? get a fun sized treat from capcom that shows us we were pretty much right that it could have been co-op.
Personally, they could totally address the 50 year gap that the first character faced in extreme condition... Where they take it is up to them, but a survival styled heat based adventure could be cool, make your own weapons, perks whatever, run around empty areas and fighting akrid is pretty spot on with the game as well as finding NEVEC areas and destroying them. Obviously a time sink, however, it would be a way to stuff all of the mechanics they bothered to make into a suitable game. Things like the crossing story could be thrown in, where people who are playing on NEVEC could cross paths with other players and ruin their progress. But that's what lost planet was anyway at first, a great idea that could be beaten to hell, the vigoroth of lost planet, in terms of pokemon.