Forgotten, Not Lost - A Kinetic Novel

Forgotten, Not Lost - A Kinetic Novel

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monsterfurby Apr 2, 2016 @ 6:14am
I'd love to buy this, but...
I really would. It looks like a very interesting take on a serious, important topic. However, even though I have 2€ in my steam wallet, I really can't. I'm not a fan of opposition by principle, but given the current debate about developers limiting YT footage of narrative-based games, I choose to "vote with my wallet", as they say.

Look, I'm a huge fan of narrative based games. I know the difference between playing and just watching a story. I don't even watch Let's Plays all that often, and when I do - especially for narrative games - I generally decide that I'd rather make the choices and immerse myself in the story than let anyone else do it. I take the stance that you can't stonewall your way out of competition. Visual Novels (even those with beautiful artwork like this one) aren't even particularly interesting to just watch - competition from Youtubers is going to be minimal at best anyway.

I will certainly return and maybe rethink this decision, but for the moment I'm mostly disappointed that the developer has chosen the short-sighted approach.

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Afterthought Studios  [developer] Apr 2, 2016 @ 10:00am 
We regret that you feel this way monsterfurby, and we really understand - However, please let me state why we have made this stance for this game only.

Forgotten, Not Lost is a relatively short kinetic novel (a VN without decisions) and can be completed in a single playthrough. Prior to the release of the game, we made this decision due to the fact that this game has just one issue:

It is short. At average reading speed, maybe 1.5 hours.

A single Youtube Let's Play with no commentary would be equivalent as buying the game itself. In other visual novels or say narrative based games, the number of Let's Play videos would only serve as promotional for the game itself, however, for an extremely short kinetic novel, we feel that this would do more harm than good. In fact, some companies outright ban Let's Plays on Youtube for visual novels.

However, I would like to state that for our upcoming visual novel, we are not implementing any limit to the length of gameplay due to the sheer length of that kinetic visual novel.

We do apologize for this stance that we have adopted for this kinetic novel, but it is purely for reasons that the game is of a short length :( I could of course, at the point of writing, incredibly inflate the story which would have made it really terrible (The story ended at a point when I felt it should end)

I hope that you will revisit our projects and even support us again.

Regards,
Afterthought Studios
monsterfurby Apr 2, 2016 @ 10:52am 
Hey, thanks for the response. I absolutely understand the rationale behind it, so my decision not to buy the game right now is not necessarily because I think it's a wrong decision in absolute terms. It's more down to an unreasonably heated and sometimes foolish debate that somehow led to me having a bad gut feeling supporting "the other side".

That said, I'm not a fan of opposition on principle, as I stated above. I did want to explain why I couldn't buy the game in good conscience right now, but seeing as this isn't an ideological issue but merely a difference in how to solve a problem that undeniably exists, similar to the Steam refund system, which might be more of an issue in games with short game time.

As stupid as it sounds, I don't want to oppose you guys generally, and having had this exchange, I feel better about buying the game and your future project. Also, that Steam Wallet is feeling excessively heavy all of a sudden. I might have to do something about that :)

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