Опубликовано: 5 июля
Dumb & simple zombie killing fun.
Like the first game, weapons and health are generally all around you only this time around you can combine two specific items to make another weapon that's possibly cooler, sillier, practical, or a combination of a number of those. You can find out what item goes with what via Combo Cards which are unlocked through general progression of the game such as examining certain posters, leveling, defeating psychopaths, etc. You can combine items without the specific card however the item produced won't be as effective and rewarding. It's highly encouraging to produce the Combo Weapons because using them generally nets you PP for leveling and curiosity in how they'll work will become pretty high.
You're free to run around the world as you please (aside from some areas that can only unlocked from doing certain missions) though its criticized time limit makes a return so you only have so much time to get to doing the missions. If you stick to doing missions, not be as distracted, and perhaps if you're at a decent level it won't feel like it's rushing you to go do something so much. Even if you fail a task no matter how important and until the timer runs out or you choose to restart the story you're free to run around freely doing whatever. Restarting the specific save file's story allows you to keep your level, money, and Combo Cards for that next playthrough.
The plot & dialogue is full of cheese, especially with the psychopaths. I think it's for the better that that's the case.
There isn't much depth to the actual zombie killing aside from just having good weapons for the situation and the psychopath fights. The psychopaths can be extremely cheap in their own special way but at least for most of the fights you're free to leave and return to the area in case you don't feel ready for the boss fight.
The co-op's overall doable. A bit easier (if no lag is present) but adds enjoyment to the game. The money and level you've earned anywhere in a save file can be used in both single player and co-op where the only thing that doesn't carry over for either is the story if you're not hosting the game. The entire thing could have probably used an implemented in-game chat and give-item-to-partner feature as opposed to dropping or chucking the item for them to pick it up.
Fetch quests, escorts, and just messing around. Probably better with a controller since keys are unrebindable.