Most popular community and official content for the past week.
See you in SteamVR!
SteamVR Home Beta is now available for all users on SteamVR. We're excited to take this next step in the evolution of Destinations - from its humble beginnings as a photogrammetry viewer, to the interactive, customizable, and social home experience it is today.
As mentioned in the last post, we will no longer be updating the Destinations application. Any geocaching items you've found in Destinations will be added to your SteamVR inventory. The Destinations Community Hub and all of the workshop content will continue to exist, and if you already have the application installed you can continue to use it.
If you have any content on Destinations, please follow this guide to bring it to SteamVR Home so your fellow SteamVR users can have access. You have all created an incredible library of content together, and it would be a shame if everyone on SteamVR Home never had a chance to experience it.
Thank you all again for being an amazing community and helping to make SteamVR Home what it is today.
We'll see you in SteamVR!
Point_soundevent, how to make them work?
i've been smashing my head against the wall for the past couple of hours trying to make some music start after a trigger event, i can manage with regular sounds but the custom music just won't start. i tried both .mp3 and .wav, i've tried placing the file...
Hi all - I'm pretty new to photogrammetry but am having fun and would like to create some new destinations. I can import my assets into Hammer no problem, but I'm wondering if it is possible to re-use some of the assets from other destinations?
As you may have heard, we announced a large update to SteamVR Beta today. If not, you can see the announcement here. The short of it is that we are building the core functionality of Destinations into SteamVR as SteamVR Home (Beta). This means that richer environments, props, tools, multiplayer, and avatars will be available to all players by default.
We are excited to bring the functionality from Destinations to all of SteamVR, and hope you will come along with all of the experience and expertise you've gained over the last year. We also hope you will also bring the amazing content you've created in Destinations to the SteamVR Workshop, where it can be experienced by a much larger player base. The SteamVR Workshop Tools will be very familiar, and it is a simple matter to take your Destination and submit it to the SteamVR Workshop. Learn how to bring your Destination to SteamVR here.
As for all of your avatars and wearables you've found by completing quests, don't worry. Your inventory will be moved to SteamVR, where you will be able to continue searching for wearables every week. We'll move your inventories over once these updates have graduated from SteamVR Beta.
In addition, once this update is out of SteamVR Beta the Destinations application will no longer be updated. We've been amazed by the incredible work the community has done in Destinations, and appreciate all the feedback you've given us as Destinations has gone from a simple photogrammetry viewer to something more. You are all veterans of this creative space and we hope you'll pass your knowledge and experience along as the rest of the SteamVR community gets access to these worlds.
See you in SteamVR!
Hammer & Destinations.. It's a Valve product, so what do you expect
I feel sorry for every single poor individual who braved through this dreadful software, end to end. I managed to get a fun photogrammetric scene going using RealityCapture and Unity and figured "Hey, doing it for destinations will probably take just a fe...
I'm having a problem getting materials to work in the Hammer editor.
I've created an object in Maya, given it a lambert material and named it, then exported the .fbx file.
This imports fine into the model editor, but the material connected to it is labe...
Not working with Xbox 360 wireless controller, any way to fix ?
The window is active and selected on the PC, but it do not detects "Y" button press, really want to try this with the xbox, any way to fix it ?
Note: I'm using a wireless Xbox 360 controller and windows 10.