Planar Conquest

Planar Conquest

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Leszek Feb 10, 2017 @ 12:50pm
1.3.2 updated - Spell of Domination on and off
Hello,

Planar Conquest has been updated to 1.3.2. With this patch we have fixed a several number of bugs and have added many times requested feature which is possibility to turn off Spell Domination.


1.3.2
- New feature: while starting a new game, you can toggle the Spell of Domination off and on. Existing games will still use Spell of Domination.
- fixed: inns now show correct refresh time in turns
- fixed: dropped unusable Drain Life ability from craftable ranged weapons
- fixed: angels/archangels no longer can pierce mundane resistance
- fixed wrong city population tooltip (one zero added)
- fixed problems with maximum heroes (dead heroes count, you can dismiss them from the inventory menu, you can't bypass the 6 heroes limit)
- fixed problems with the southernmost tile on Air plane
- fixed UI problems with the construction tab in cities
- fixed: bleeding ability no longer reduces the hero's damage each time you browse his tabs
- fixed unit casting bugs
- fixed: drain life no longer fully heals every undead unit
- fixed a glitch with foreign plane lost tribes
- fixed a fame/XP bug when enemies are turned to stone
- tweaked: slightly reduced basilisk's stoning gaze power
- fixed Flaming Guardians spell sometimes not working after save
- fixed Recall Hero bug when there are units on the summoning circle
- fixed: maximum city count without penalties now shows correct value
- tweaked: ships' damage values


We are planning to keep working on the game. Fix the bugs and improve the features. Next batch of updates should be ready in about 4-6 weeks. If you feel that the game goes into the right direction, please let us know. If you care you can give us a helping hand by posting positive review about the game at the store page



Previous update:
http://steamcommunity.com/app/449300/discussions/0/144512753466521712/
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Showing 1-15 of 32 comments
onegumasPL Feb 10, 2017 @ 1:01pm 
I need improvement in: game manual, balancing early games with your first city, spawns, more city upgrades, errors of city queue (in late stages), maybe unit personilization like in "endless legend" or Eador? Please for some optimization on larger maps.
onegumasPL Feb 10, 2017 @ 1:01pm 
But most of all: "Thank you" for polishing of game.
Karol13 Feb 10, 2017 @ 1:35pm 
Yeah, KUDOS for not letting your fans down. There are just too many games abandonned right upon 1.0v...
darren Feb 10, 2017 @ 2:26pm 
keep polishing A:i
Sgt. Steiner Feb 10, 2017 @ 4:04pm 
Thanks for the update. Even on just three planes, scenarios take a long time to finish ;)
Trotwood Feb 10, 2017 @ 6:50pm 
Appreciate the continued efforts. My positive review has been up and shall stay up.
Amom Feb 10, 2017 @ 9:43pm 
Originally posted by onegumas:
Please for some optimization on larger maps.

I agree.
Commie Feb 10, 2017 @ 10:04pm 
Originally posted by mentalepsy:
How about you deliver to your Kickstarter backers who are still ♥♥♥♥♥♥♥ waiting for the game? Has that crossed your mind at any point?

I'm still waiting since 2014 for the physical game and printed manual that was promised with WoM! Took the money and ran! Ok, they gave out the PC keys, but those went to pretty much everybody that had WoM even for a few cents. Yeah I get that one takes a gamble with KS, but at least get some acknowledgement about this and some compensatory benefit. Maybe name some NPC or lair after the backers or something, anything.
Amom Feb 10, 2017 @ 10:06pm 
In spanish languaje, there is a mistake whit "tildes" letters. This letters isn't.
alexej Feb 10, 2017 @ 11:04pm 
Thanks for improving this game for us :)
[FUA] Scruffer Feb 11, 2017 @ 12:19am 
well done :)
greenfish Feb 11, 2017 @ 12:53am 
I would like to see the following;
1. Under the list of active enchantments can we see the actual name of the unit the spell is on so we can easily turn it off when we are done with it. Either that or let us turn off enchanments from the units screen itself.
2. Pls open up the XML files for modding. I think this game has great potential for modding. That will certainly increase it's replay value.

Thanks
Smiling Spectre Feb 11, 2017 @ 1:55am 
At last! Thank you!
Leszek Feb 11, 2017 @ 4:07am 
Originally posted by Sgt. Steiner:
Thanks for the update. Even on just three planes, scenarios take a long time to finish ;)
Do you mean turns processing or just finding the last enemy to be killed?
Leszek Feb 11, 2017 @ 4:08am 
Originally posted by greenfish:
I would like to see the following;
1. Under the list of active enchantments can we see the actual name of the unit the spell is on so we can easily turn it off when we are done with it. Either that or let us turn off enchanments from the units screen itself.
2. Pls open up the XML files for modding. I think this game has great potential for modding. That will certainly increase it's replay value.

Thanks
1. I will see what could be done. This will need some more time to think about the design.
2. This is the plan. I think we will allow that after about two more patches.
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