VirZOOM Arcade

VirZOOM Arcade

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Ace Jul 8, 2017 @ 3:49am
Been awhile since an update...
Can you give us any ETA on some new stuff? :)
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Showing 1-15 of 45 comments
Jason at VirZOOM  [developer] Jul 10, 2017 @ 7:46am 
Releases have been slowed somewhat as we've been working on porting all the games over to mobile, but the developers have been actively working on new stuff in the meantime as well, and we've been working on hiring some new folks to help get back up to the pace we were at before. We're still in the prototyping phase for a bunch of new games, which we'll gradually narrow down to (most likely) two to prioritize for a release (again, most likely) in the next couple months. We've also got a new version of the gamepad emulator,some My VirZOOM features (like private matches), and some website features (like easier international ordering) that are almost ready to release.

In the shorter term, I need to touch base with the team about what's coming out this week—I know it includes at least some balance tweaks for River Run—but I'm not sure I'll get any specific ETAs before the end of the week. The two people I'd normally go to first for answers to such questions are both on their way back from short vacations, so I'll have to get back to you! :)
Spyder17 Jul 12, 2017 @ 7:24pm 
If you need someone to test out possible new games I would love to volunteer.
Jason at VirZOOM  [developer] Jul 13, 2017 @ 6:30am 
Thanks! I'll pass it along, though I suspect they'll want to keep stuff in-house until later in the process. (Rough prototypes can be ... ah ... challenging on the senses, until things get smoothed out.)
Spyder17 Jul 14, 2017 @ 2:23pm 
Seems like a simple change to Le Tour to remove the gates and challanges and just do time trials where we could race against oursleves and olthers with various lengths for say from 5 to 20k would be farily easy
Jason at VirZOOM  [developer] Jul 17, 2017 @ 6:31am 
I will pass it along! There's not really such a thing as a "fairly easy" feature implementation if it's not already on the schedule, but this one has been requested a few times. :)
Spyder17 Jul 17, 2017 @ 11:54am 
Any thing you could do for those of us who have been around for a while would be great. I and probably many others would even be open to paying a reasonable amount for some completely new DLC if that would help in getting something new content coming.
Jason at VirZOOM  [developer] Jul 17, 2017 @ 11:59am 
I am not allowed to give away specifics, but I can say we are actively working on some stuff people have been asking for for a very long time, and assuming everything works out, I am looking forward to sharing news soon. :)
Ace Aug 21, 2017 @ 5:17pm 
Any news to share yet? :)
Last edited by Ace; Aug 21, 2017 @ 5:17pm
Jason at VirZOOM  [developer] Aug 22, 2017 @ 5:31am 
Not yet … We are spending part of our time on general bug fixes, improvements, and porting VirZOOM Arcade games to mobile (more of those on the way today, I believe), and part of our time on the stuff I'm not allowed to talk about yet. :)
Ace Aug 22, 2017 @ 7:46am 
OK, thanks. I'll try to wait patiently. :)

Can you give us even a ballpark ETA on anything? Are we talking weeks, months...?
Jason at VirZOOM  [developer] Aug 22, 2017 @ 8:55am 
We're crossing our fingers that things will align properly for some announcements either right before or right after the holiday season. (Either way, the VZ Sensor arrives in September/October, so that'll be a big deal for us right before the holiday season.)
BonusSoda Oct 19, 2017 @ 4:37pm 
Any updates on mobile at this time? Looking forward to outside music support and any news on third parties making content for mobile.
Spyder17 Oct 20, 2017 @ 4:01pm 
Any little nuggets, even small ones would be great.
Jason at VirZOOM  [developer] Oct 23, 2017 @ 9:06am 
I am not yet at liberty to give details, but we do have an update planned for sometime in the next couple weeks that adjusts and expands some features. Not new games yet – that stuff is still under development, and we had to change directions on our main focus recently due to some technological and business logistics that threw up a road block, but we are still working on game content we hope to reveal in January.
Ace Oct 27, 2017 @ 6:48am 
Definitely anxious to see what you guys have in store. I've been out of action for a couple weeks due to an unrelated injury, but looking forward to getting back on the bike this week or next as I heal up. Some sort of new content will be just the ticket to renew my enthusiasm after a break! :)
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