VirZOOM Arcade

VirZOOM Arcade

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Will PS4 get any love?
I'm just curious what the plans are for bringing new experiences to the PS4 version of the game. It seems that PC/Steam users are at an advantage here, as games which are developed using the SDK will be available only to those users, such as the recent "Paperboy clone".

Are there any plans to expand the amount of games available for PS4, or any plans to port user-developed games from Steam to the Playstation Store?
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76561198295368552  [kehittäjä] 24.2.2017 klo 11.20 
The short answer is yes, almost everything that's currently available on Steam will be available on PS4, barring exceptions out of our control. The longer answer is a little more complicated, but I'll take a crack at it...

VirZOOM Arcade is and will continue to be as close to identical as we can make it between Steam and PS4. There's a delay in getting features onto PS4 as we go through Sony's approval process, and one features that was required by Sony for the PS4 version (in-app purchases) is still being worked on for Steam, but by and large, it's all the same game.

The Paperboy-inspired game "Special Delivery" is not a game we made ourselves – it's a game someone else (Meerkat Gaming) created, which later included VirZOOM support using our development tools. The good news there is that Meerkat announced they are indeed bringing it to PS4! As for other games that use our SDK, that's entirely at the discretion of the developer working on it. Special Delivery is the only such game made available to the public so far, though others are in development. Some of those games may make it to PS4, and some might not, but we'll do our best to keep you posted on any VirZOOM-compatible games as they become available.

That just leaves the VirZOOM Gamepad Emulator, a tool that lets you configure your VirZOOM bike as a controller to play other PC games. That one literally can't be made available on PS4 – it's just not something Sony makes possible for us to do. (If it's any consolation, it's also an application that requires a good amount of tinkering to get to work, so it's more of interest to folks who are already really into messing with nitty gritty configurations on PCs.)

In sum, we're definitely committed to getting as many games as we possibly can in front of our PlayStation players, which represents a huge portion of our total player base. I hope this helps clarify!
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