Airport Madness 3D

Airport Madness 3D

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bigfatsimulations  [developer] Dec 17, 2016 @ 10:44pm
Version 1.203 is Online
Enjoy!
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Showing 1-15 of 27 comments
Empyrean Dec 18, 2016 @ 1:00am 
Is there a list of stuff added that we can review?
bigfatsimulations  [developer] Dec 18, 2016 @ 8:53am 
Yes, my apologies for not listing it all here. It was late last night when I finally uploaded everything to Steam.

New airport, "Castlegar", with an active forest fire that needs to be fought with tanker aircraft;
New challenges specific to fighting the fire;
6 new aircraft: DC10,DC6,B737,GLF6,SW4,BER2;
Improved quality of certain aircraft models;
Resolved issue with rogue Concordes;
Type and speed shown in tags;
Tags are color-coded by speed assignments;
Fixed LaGuardia arrival traffic backup at west apron when 22/31 are active;
Fixed Kingston Jamaica south terminal jam issues.
Empyrean Dec 18, 2016 @ 9:03am 
Just finished the castlegar map myself, pretty interesting. Thanks!
Also, I noticed some sneaky looking objects parked at the airport, is this a hint for future implementation? :3
bigfatsimulations  [developer] Dec 18, 2016 @ 9:05am 
Oh you mean the whirly birds?
Avwriter Dec 18, 2016 @ 9:19am 
Thank you for making this game so much fun. My 6-year-old son and I love to workthe airports together. I hooked up two mice and we paractice taking turns, saying "my airport", "your airport" whenever we switch. :-)
Last edited by Avwriter; Dec 18, 2016 @ 9:19am
Empyrean Dec 18, 2016 @ 9:19am 
Aye, the whirly birds. ^_^
bigfatsimulations  [developer] Dec 18, 2016 @ 9:20am 
Originally posted by Avwriter:
Thank you for making this game so much fun. My 6-year-old son and I love to workthe airports together. I hooked up two mice and we paractice taking turns, saying "my airport", "your airport" whenever we switch. :-)

That's fantastic!
bigfatsimulations  [developer] Dec 18, 2016 @ 9:21am 
Originally posted by Athena:
Aye, the whirly birds. ^_^

I'd like to. I was never happy with my implementation of helicopters in Airport Madness 4, the only AM that has helis. I'll see what I can do. At the very least, it's on my list!
Saracen26 Dec 18, 2016 @ 10:37am 
Found a few issues for this new airport.

1) Runway numbers do not match those on radar map.

2) Inbound Aircraft for Runway 15 will sometimes come in too high and be unable to land. This creates one of the following things to happen:

2a) Aircraft will automatically switch themselves to go around and try again. But will still come in too high, and repeat the process continually

2b) The aircraft will abandon landing but will not trigger the go around order. Instead it will attempt to circle above the runway out of view and then give up and head off long into the distance . Status box will still be visable no matter how far in the distance it will go until the player triggers to order to go around.

Screenshot 1 - Coming in to land: http://images.akamai.steamusercontent.com/ugc/96097266842713635/EB87F7136B1EA03773026FA4ADE8905B46B52D24/

Screenshot 2 - Heading into the distance: http://images.akamai.steamusercontent.com/ugc/96097266842707553/74909D3EC778CBD8F3CF142F1FB9D77AC60389D3/

2c) In some rare instances, the aircraft will attempt to still land, and will collide with aircraft already on the runway, or speed off the runway and disappear into the hillside without triggering a collision. It will eventually gain altitude again and then head into the distance as above.

Number 2 is actually more common on the firefight scenarios, it doesn't seem to happen anywhere near as often in building traffic or continuous mode. But still may happen on a rare occasion. This bug usually happens with the 737 aircraft but has also hapened withthe FA27.
Last edited by Saracen26; Dec 18, 2016 @ 1:22pm
jcamp7377 Dec 18, 2016 @ 10:53am 
Also, none of the small planes are showing up on the ground radar at Rocky mountain
bigfatsimulations  [developer] Dec 18, 2016 @ 3:03pm 
Thanks. I'll get to work fixing these issues.
Empyrean Dec 18, 2016 @ 3:29pm 
I have to add, it seems a lot more planes are choosing the smaller terminal(south terminal) at the Jamaican Airport, backing up a lot of traffic,
bigfatsimulations  [developer] Dec 18, 2016 @ 4:51pm 
Just released 1.204

Fixed camera drawer issue with higher game resolutions;
Aircraft coming in too high, both runways;
Castlegar Radar numbering incorrect;
None of the small planes were showing up on the ground radar at Rocky mountain;
Notification “in 30 minutes” should be “60 minutes” for large fires;
Lines at fire base flickered.
Last edited by bigfatsimulations; Dec 18, 2016 @ 5:10pm
bigfatsimulations  [developer] Dec 18, 2016 @ 4:52pm 
Originally posted by Athena:
I have to add, it seems a lot more planes are choosing the smaller terminal(south terminal) at the Jamaican Airport, backing up a lot of traffic,

I'll check into that, thanks.
Empyrean Dec 18, 2016 @ 5:00pm 
If it helps, it popped up during a Time trial using Runway 30 for that airport.
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