Publicada: 14 Dezembro
While I enjoyed my time with GRID 2 (playing the campaign to completion), I can't in good conscience recommend it as a good example of a racing game.
The odds in the game are pretty much stacked against you every which-way. If an opponent touches you your car will, nine times out of ten, spin out and you lose a ridiculous amount of ground. However, if YOU touch an opponent, you'll still receive the brunt of the damage and time lost. The AI relies wholly on rubber-banding too - drive badly, they will be more forgiving, drive well, and they'll go toe to toe with you. The gamemodes are generally enjoyable. The problem is how the game creates progression late-game. Instead of new tracks, the game simply extends old ones, or, by season 5, makes you do the same 6 mile course three times over. This wears thin quickly, and the endgame feels more like a grind than an edge-of-your-seat world championship.
The game looks nice, the tracks are nice - hell, the cars are nice (if you're prepared to drop upwards of $5 to use the good ones). But when the actual gameplay is as infuriating as GRID 2 is, it really isn't worth your time/money - particularly at full price. I happpened across my copy in a Humble Bundle, and I'd be wary of paying any more than the $4 I shelled out for that bundle on this game alone.