Might aswell Just Run this in the Benchmark Mode because this Racing Game drives itself. -No challenge or Skill Required -Never Need to Slow Down -Boring Career Mode -Cars all Feel the Same -2007 Graphics -No Cockpit View (Unless you get a Mode)
4/10 Dont get this trust me way better Racing Games than this piece of Trash.
As soon as Racedriver: Grid was released, there was already a big hype about it's sequel Grid 2, with big hopes to see its best features in the sequel with improvements. Did Grid 2 deserved its legacy? Well...nope, but despite that, the game is just as good as the prequel and a lot of pure fun. Racing through linear styled trackslike the first Need For Speeds, racing a good span of vehicles and different types, Grid 2 just give you enough arcade fun as the first Grid, with improved graphic, handling and car park, but missing key features that made me love Grid. Most of Cons surfaces only when you compare it to its prequel, but the game is truly as good and fun as it.
GRID BLOOD: If you loved the first Grid, you will love this one too. Despite the changes, it's still Grid, featuring it's nice smooth graphic, detailed tracks, different races, funny arcade handling and skilled AI. I don't have better comments than "It's just Grid".
GRAPHICS: Graphic is quite good, although not the best back to 2013, but still doing its job fine. I am amazed how smooth it runs with my old videocard, Codemaster's Ego engine is simply good. I noticed a few very rough FPS drops but clues say it wasn't the game's fault, beside that the graphics was never too outdated or boring during the entire career
HANDLING: Just like the first Grid, handling is mostly arcade but very fun to drive. I had the feeling the first Grid was less arcade and more realistic, but Grid 2 did a great job and made cars very fun to drive. The new handling system creates 3 handling groups: Steady handling cars are the ones giving their best performance for smooth driving, Drifting cars make it more entertaining and difficult, gaining meters over heavy drifts, balanced handling is a middle way for both. You choose the best for your style. Despite I praise the new concept, I criticize the drifting style, even if conceived for pure fun.
MULTIPLAYER: This is not the kind of multiplayer I would praise, weird rooms, no chats, very few players...despite that, the game has a parallel online racing career which is almost better than the single player one. Here you unlock cars after level ups, can buy and upgrade them with money you earn in races, you can decide what upgrades are best for it (because all upgrades would likely change the car's class). I'd almost say that was the way the offline career should have been made.
CARS AND TRACKS: There could be more cars and tracks, but their amount is just nice. Cars are detailed and fun to drive, each car is different from the others like it should be, tracks are very well detailed and can be both easy and very hard, some tracks can change routes during the race and make it more entertaining. What Grid 2 has to offer is as good as the first Grid, even if there's always that feeling about something missing (LeMans cars and track for example).
CAREER: If there was something I truly loved of Grid was its career. Earn money, buy cars, expand your team, hire team mates, win the races and climb the ladders. Guess what? There's none of them in Grid 2. There are no money as they were replaced by fans (nice idea but working bad), cars are just given or won in races, I can't create my team, no teammates, "premade" races in poor conceived racing seasons and no ladders to climb. Career is just too different and poor, missing all the key features that made Grid so great. Online career has money back with upgrades and some more features, but if you were expecting a good Career like the prequel, just avoid the game.
RACE LENGTH: This was a problem occurring in the first Grid too, it was added back to Grid 2. I completed the career at hard difficulty (the second hardest one), despite not having any big problems driving faster than AI, I had to struggle on many races because the race length was too short, i had not enough time to get any close to the 1st place, making me drive like a crazy. Luckly this mostly happened in the first 2 seasons, later races get much better. These races should have been tested with such a high AI and make them longer, at least add one lap or two, or to make it fair, shuffle the grid, because 95% of times I started from the bottom while the best driver was always in the top 3. That gave me no choice to win the races, too many slow cars in the middle slowing me down, I couldn't even blame myself for not being skilled.
DRIFTING: As I mentioned above, drifting is fun and it was a nice idea, but I believe it killed the game a bit. Drifts are less natural than its prequel (and there was no realism in there), it disappointed me to see a car go faster and gain speed in a very rough drift more than driving the curve smooth like the way it should be, drifting should never give you more gain in speed and acceleration like that, unless it's a rally game or offroad races. That was fun, but broke the handling in my opinion, the first Grid was much better on that.
DAMAGES: Car Damages are quite good and my critic is mostly about some details. What bothered me most is how Codemaster recycled the same car damages over so many racing games, from Grid and the first Dirts to Grid 2, there are just a few more details and very little differences. The parts broke always at the same points (like bumpers), fenders always get unbolted in a very unnatural way (that's the most annoying details over all Codemaster's games), sometimes the car bend in very unrealistic ways, scratches are too unrealistic if you check how and where the collision happened (yet better than Grid), some damages are even refectled and way too easy to notice its simmetry. There's no hud for the kind of damages you have. It was time to update or change the damage system, it's really too annoying now, at least to me.
MISSING FEATURES: The game just misses the best features from its prequel and the ones I was hoping to have improved. I already mentioned in the career the lack of money, team creation, team mates, ladders, LeMans, never ending seasons, cockpit camera. The career is empty and gives no ambition to play it, some features were added later in multiplayer (money system) and DLC (Indycar and demolition derbies). It's too bad they didn't focus on their best features, they even removed them. This could have been a masterpiece if they at least kept these features, even without updates.
VOCAL COMMENTARIES: This wasn't worth a mention until it became way too funny and ridiculous. Despite it's well dubbed and scripted, it had the worst ever timing I ever experienced. Here are some examples: Driving smooth for an entire lap until crashing bad into an opponent, right after the crash I am told I have a very smooth and clean drive. I slightly get outside the track to overcome an opponent and I am told I need more effort to gain the seconds I lost. On time trials I am several seconds below opponents and I am told to drive faster because my average is as good as theirs. I have dozens more but I am sure you get the idea.
Final word: A downgraded version of the first Grid, with improved graphic, few improvements and a big lack of key features, if it wasn't for Grid being a masterpiece, Grid 2 wouldn't look so bad. It's still a very nice and funny game to play, giving lot of fun when driving but less when not. Recommended if you like an entertaining driving without minding the missing features from Grid.