GRID 2 > General Discussion > Topic Details
Loore  [developer] Apr 23, 2013 @ 3:46pm
Q&A Single Player
We recently asked the GRID 2 Community for their questions surrounding single player and LiveRoutes, here are the answers to those questions:

Q) Why did you get rid of demolition derby?

A) With any game development there are always ideas and features which don’t make the final cut for a whole host of reasons. It’s tough to make a call for one feature versus another, but in this case we had already created bespoke Demolition Derby experience with Showdown, so we have put our focus into some genuinely exciting new stuff for GRID2.

Q) Will you be able to have a teammate, like in the original GRID?

A) GRID2’s career is structured a little differently from the original as you are competing against Clubs, each with their own race styles and drivers. Your goal is to beat them, win over fans of their particular racing discipline and bring them into the World Series Racing, where the greatest drivers compete.

Q) We will be able to customize the car with sponsors like the first GRID?

A) GRID2 has comprehensive car livery customization, which include sponsors. Each sponsor comes with their own objectives to help further your career. The online modes take customization a stage further, also allowing mechanical and body upgrades to improve the performance and handling of you cars.

Q) Are the crashing and damage physics similar to the first game, and does the driving feel like the firsy Grid as well?

A) Crashes and damage are an essential part of the GRID experience and have a number of improvements. As well as metal deformation we now also have a fully dynamic carbon fibre damage model. We give the player more control as well; the full GRID damage experience that affects both the visual look of the car and performance, or just the visual damage, without any degradation in the mechanics. The driving experience is pure GRID only this time underpinned by our new TrueFeel handling system. Take a look at the Codies Blog for more details on TrueFeel.

Q) Will we be seeing street circuits or the classic racing circuits like spa in 2?

A) There will be street circuits such as Chicago, Paris and Dubai, classic racing circuits including Brands Hatch, Yas Marina and Indianapolis and completely new for GRID, open roads, like the California Coast highway. Each will test your driving skills across a diverse array of race types.

Q) Is there a career/story mode?

A) There is a deep career mode that has a narrative to give the player real purpose and context. At the outset you get scouted by the entrepreneur, Patrick Callahan. Callahan has a vision of unifying all of the diverse range of racing clubs around the world into a single World Series and in the process find the world’s greatest driver. You set out on a dual journey with him. Entering into events within these various clubs and leagues, winning over their fans and best drivers to bring them to the WSR whilst at the same time proving yourself as the ultimate driving superstar.

Q) About the Pagani Huayra: will you feature its active aerodynamics? The front and rear flaps deploying to improve downforce?

A) Downforce is affected on all cars which contain active aerodynamic components, including the Huayra.

Q) How many tracks in #GRID2 will have liveroutes?

A) All of the street racing city locations in GRID2 support LiveRoutes

Q) Will the tracks with live routes also have them implemented online?

A) Liveroutes are fully available online. This makes for some really exciting online races as no player has the advantage of having been able to learn the track.

Q) For those of us who are Rally fans & are used to it being us VS the clock. Let us know how GRID2 will get us excited.

A) Time Attack and Checkpoint game modes both pitch the player against the clock. Time Attack over a set distance and Checkpoint against an ever ticking down clock, with bonus time for passing through checkpoints. Both are classic racing game modes and incredibly addictive.

Q) How will LiveRoutes affect lapped players?

A) Because of the dynamic nature of LiveRoutes you don’t see lapped cars. LiveRoutes are distance based rather than lap based. Actually, there is no real concept of a lap because you are never guaranteed to come back to the point at which the race started and hence start and finish lines are not necessarily at the same point on the track.

Q) Can a particular LiveRoute be repeated for saved hot laps, or do we just make our own notes and do restarts?

A) LiveRoutes are dynamically changed each time you start a new event and because there are millions of route combinations you are highly unlikely to ever get the same route twice. Once in a LiveRoute event, you are however free to restart as many times as you like and will be able to drive exactly the same layout.

Q) Is it safe to assume that upon restart the particular LiveRoute will be repeated and not altered from the initial run?

A) Correct. You can restart a LiveRoute as many times as you like and it will run with the same dynamic configuration. Exit completely from the event and the next time you enter an entirely new layout will be generated.

Q) In single player will we be able to drive any car on any track?

A) We put no restrictions on driving cars to particular tracks. If you want to take an Indycar around the Paris streets for example then you can. Be warned though, combinations such as this are incredibly challenging.

Q) Will the actual driving and handling be like the one in the latest videos? Or will it be like the previous GRID and possibly a little better?

A) The handling is as seen in the videos and you really need to play it to see how we have taken everything that was great about the previous game and made really significant improvements. Have a look at the Codies Blog for more details on Handling and TrueFeel.

Q) What details can you release about drift mode? Cars, tracks, drivers, modes?

A) Drift mode will comprise of score based events, with each round taking place on a short track, packing in corners perfect for drifting opportunities. Scoring is based on speed, angle, proximity to drift post markers and the length of the drift. It takes real skill to balance all of these and we don’t add any assists on the cars, so winning is down to pure driver ability. We’ll be releasing more information of all the cars later, but rest assured drift classics like the Nissan Silvia and Mazda RX-7.

Q) Will the progression in the single player game be the same? as in complete challenges, obtain points to unlock license, unlock more challenges.

A) GRID2 single player progression is built around the number of fans you have. Competing and winning in events will earn you greater adulation and hence more fans. A growing fanbase means you will get invited to compete is bigger and more prestigious events, as well as getting access to more powerful cars. In addition, there are ‘side mission’ promotional events and vehicle challenges to earn you additional fans and also win new vehicles for your garage.

Q) Will Grid 2 feature damage similar to the original Grid?

A) Everything that was great about the original GRID damage we have kept, but also added some great new effects. Carbon fibre bodywork now splinters and breaks rather than deforming in the way that metal parts do. You will now also have the choice between full visual only or visual and mechanical damage, which affects the performance of the car.

Q) The damage modeling was what kept me hooked... especially with instant reply. Will the damage be superior in every way in GRID 2?

A) It is superior in every way. More deformation, more particle effects, carbon fibre which now splinters and shatters, instant replays and now the ability to share your greatest crashes with direct upload to Youtube straight from the replay.

Q) Does "Corner cutting detected" influence the game?

A) Corner cutting is a critical part of our new anti-cheat systems, which mean you will not be able to gain an advantage by taking detours off the track. In the original GRID we put billboards and tyre walls on corners to prevent the player from being able to cut corners. In GRID2 these have all been removed, with our new corner cutting system calculating if a speed or positional advantage has been gained. When detected, the player’s car is slowed for a period equal to the advantage gained. This works across both single and multiplayer modes, keeping races fair and also helping to educate the player that the very fastest laps are achieved by keeping to the racing line.
Showing 1-15 of 36 comments
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lastbreath Apr 24, 2013 @ 2:54pm 
Loore, you wrote at CMs forum, that GRID2 would include some modes to satisfy our need of destruction. So, what are these modes?

And the second, derby is gone, but can we expect that there will be route crossing in LiveRoute mode like it was in derby?

Thanks
Loore  [developer] Apr 25, 2013 @ 12:33am 
No route crossing in Live Routes I'm afraid.

One thing we found that was if you do an Endurance race with terminal damage on it certainly leads to some interesting racing, even more so online with friends.
wobbler Apr 25, 2013 @ 5:07am 
Could you please make it more arcade, and less "grid-like"?
Oh wait, no, you couldn't, you already ♥♥♥♥ed that right up the ♥♥♥, didn't you?
Thanks for ruining my favourite racing game.
Slowing someone down for cutting a corner, instead of spending the time and effort to put in billboards and barriers, or just penalising them, as they should be.
Everything I read about this game gets worse and worse, I keep looking for things to redeem it, but there is nothing at all to recommend this game to anyone who enjoyed grid 1
Such as:
"Q) Will the actual driving and handling be like the one in the latest videos? Or will it be like the previous GRID and possibly a little better?"
A) No, it's like the video, so it's nothing like GRID, is basically what you said.
So this game is nothing like GRID, it just has the same name for some obscure reason.
The same way that showdown had nothing to do with Dirt (literally nothing to do with actual dirt, there was virtually no dirt driving in the game), this has nothing to do with GRID.
Thanks again, you suck
spat55 Apr 26, 2013 @ 7:13pm 
Want IN-CAR COCKPIT first, otherwise I won't be buying this till it is nice and cheap. Grid was such a awesome game.
Last edited by spat55; Apr 26, 2013 @ 7:14pm
Nomad Jedi Apr 27, 2013 @ 3:16pm 
Can't get any more excited! Hoping to see some split screen. Endurance races on live routes sure would get heated that way :D
OugaBooga May 2, 2013 @ 12:49pm 
1 MAIN thing i wanna KNOW is :
"WILL ALL DLC be on STEAM ?" or will we have to go somewhere else to get the "FULL GAME" like dirty 3 does on steam ?
I have been a fan of Toca since it was released on PS1 & then i got toca 2 On PC (NOT toca 2 racer driver, it was an older title with V8 cars)
I see the series getting better overall but this DLC MADNESS that's plaguing gaming last 5yrs is really depressing.
Last edited by OugaBooga; May 2, 2013 @ 12:54pm
[3rc] Jeruzalem May 16, 2013 @ 10:19am 
i got a question. certain race games are having difficulty with providing steering wheel compability. for instance, need for speed hot persuit didnt even had any steering wheel support, and dirt 3 is causing an almost doubling in memory usage when connecting and using a steering wheel.

i have never played grid 1, but will grid 2 have appropiate, full steering wheel support?
lpcoolee10 May 16, 2013 @ 10:31am 
Originally posted by Loore:
Since we first announced GRID 2 one of the most common questions from our fans has been "will my wheel be supported". Today I'm pleased to confirm the list of supported controllers and wheels for the PC version GRID 2:

PC Controllers
  • Xbox 360 Controller
  • Keyboard

Unofficial PC Gamepads
  • Logitech F310 Gamepad
  • Logitech F510 Gamepad
  • Logitech F710 Gamepad
  • Logitech Dual Action Gamepad
  • Logitech RumblePad 2
  • Logitech Cordless RumblePad 2
  • Thrustmaster Dual Trigger 3-in-1
  • AirFlo Gamepad

PC Wheels
  • Logitech G25 Racing Wheel
  • Logitech G27 Racing Wheel
  • Logitech Driving Force GT
  • Official Xbox 360 Wheel
  • Logitech MOMO Racing
  • Logitech Driving Force
  • Logitech Driving Formula Force EX
  • Fanatec Porsche 911 GT2
  • Fanatec CSR Elite
  • Fanatec Porsche GT3 RS V2 Wheel
  • Fanatec Porsche 911 Turbo S Wheel
  • Fanatec Porsche 911 Carrera Wheel
  • Thrustmasters Ferrari 430 Force Feedback Racing Wheel
  • Thrustmaster RGT FF Pro
  • Thrustmaster T500RS
  • Microsoft Sidewinder Force Feedback Wheel
Xriuk May 18, 2013 @ 7:32am 
COULD YOU PUT DERBY IN A DLC AT LEAST? JUST FOR ONLINE? AND PUT BACK THE GREAT DRIFT MODE AS IT WAS IN GRID 1, THE ONE SHOWED IN ASIA VIDEO, SUCKS!
Nick Naughty May 18, 2013 @ 8:37am 
I like demolition derby, I didn't even know it was removed, I wish it wasn't removed. I liked the idea of having all my favorites in one game.
Midago May 25, 2013 @ 10:57pm 
Will there be tripple screen support
MaNgE May 26, 2013 @ 4:25am 
Originally posted by Midago:
Will there be tripple screen support
Yes!
http://www.youtube.com/watch?v=JFQvDv7Gsis
L.H Goup May 26, 2013 @ 7:16am 
Glad to see i'll be finally able to play Grid with my thrustmaster !
Chatting Tatum May 27, 2013 @ 10:33pm 
More companies need to do an information pool like this. Thank you so much. I loved Grid and was gonna buy this regardless but this just made the purchase all the better.
|3uzzZeD May 29, 2013 @ 11:39am 
WHy so much lag in snigle player? i have deleted and reinstall Grid 2 , 4 times .. adjusted every thing dozens of times stilll bad frame rate 3.0 g chips duo chip gtx 560 ti card still not right what gives ??? F1 2012 works good .. Grid 1 works .. HELP !!!
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Date Posted: Apr 23, 2013 @ 3:46pm
Posts: 36