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Performance Issues & Crashes Thread
If you are having issues with performance and your computer meets the specifications then there is likely an issue happening rather than just generally bad performance.

System Spec Collection
In order to better understand why most computers run the game well while some even higher end computers don't, we need to collect as much information from affected systems. If you are affected by these performance issues, please fill out the following form: Computer Spec Collection Survey

Possible Fixes
1. Update your operating system (Windows, Mac).
2. Make sure you have the latest drivers, both graphics card and otherwise.
3. If you haven't restarted your computer in a while, see if that helps.
4. If you are using a system with integrated graphics and a second built-in graphics card, make sure that your computer is using the better graphics card for Strafe. For instructions on hwo to do so, consult your laptop manufacturer or graphics card manufacturer. It's usually in the settings for the integrated card.

Something to keep in mind
I understand that because our game is low-poly and retro styled there is a misconception that it would run well on outdated computers. Unfortunately, that's not true. Things like the persistent, crazy gore system, procedural generation and complex physics are very taxing on CPUs. So if you do not meet the minimum specs on the store page, please keep that in mind.

What to do if your game crashes
Some people are experiencing rare, seemingly random crashes and a smaller number of people are experiencing more consistent crashes. In both of these cases, there is only one way for us to create a fix to the issue. We need to see an output log to know exactly what was happening when the game crashed. So if your game crashes, please email your output log and error log to us.

Email: feedback@wearepixeltitans.com
Log Location: /steamapps/common/STRAFE/STRAFE_Data
Last edited by Del Guapo; May 26 @ 2:00am
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Showing 1-15 of 33 comments
Pengu May 9 @ 10:55am 
GPU: NVIDIA GeForce GTX 645
CPU: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
RAM: 8 GB RAM

I am lagging to 48FPS and going up to 80FPS every once in a while. Stays at 60FPS but the main problem I have is the mouse lag because most of the time I can't shoot the enemies.
Also is there a way to do exclusive fullscreen in the game or is that not going to be a feature?

EDIT: I have got down to 30FPS and stuttering a bit but the only way I could get rid of the mouse lag I had to use a code that enabled exclusive fullscreen which I would like to say every unity game should have this by default.
Last edited by Pengu; May 9 @ 11:09am
HD5670 1GB GDDR5
Core2Quad Q9300 OC@2.60GHz
RAM: 3.3GB effective (Yes I have a 64-bit OS)

On lowest rez I get 30 to 60 frames depending on the amount of visible lightsources and other items.

Maybe ask Vonsnake about his vertex lightmapper. He built it for BallisticNG to give it that 90s feel and it lets me push 100 frames and over on 1080HD, unless I have something like Bloom or water reflection enabled.
Intel Core (R) Core (TM) i3-3240 cpu @3.40 ghz
4GB RAM

with 64 bit, its just rather laggy and the mouse responses are too slow.
Pengu May 9 @ 2:23pm 
Originally posted by Punished Blart:
HD5670 1GB GDDR5
Core2Quad Q9300 OC@2.60GHz
RAM: 3.3GB effective (Yes I have a 64-bit OS)

On lowest rez I get 30 to 60 frames depending on the amount of visible lightsources and other items.

Maybe ask Vonsnake about his vertex lightmapper. He built it for BallisticNG to give it that 90s feel and it lets me push 100 frames and over on 1080HD, unless I have something like Bloom or water reflection enabled.
I believe both BallisticNG and STRAFE are using 2 different engines. Because isn't BallisticNG on it's own built game engine and STRAFE is built in unity (Which I think I know why it isn't optimized now) so they'd have to comepletely remake the game to make it work like that. Which would make it take a few more years maybe more.
Pengu May 9 @ 2:25pm 
Originally posted by -:-Harbinger:
Intel Core (R) Core (TM) i3-3240 cpu @3.40 ghz
4GB RAM

with 64 bit, its just rather laggy and the mouse responses are too slow.
What you can do is use "-window-mode exclusive" in your launch options and that will get rid of most of the mouse lag (at least until you have low frame rate) which worked for me.
EdBerd May 9 @ 2:41pm 
GTX980
Intel i5 at 3.2ghz
8gb ram
Latest Nvidia driver (382.05)

Solid FPS but period freezes that happen multiple times a minute. Game completely stops for a second or two.
Originally posted by Pengu:
Originally posted by -:-Harbinger:
Intel Core (R) Core (TM) i3-3240 cpu @3.40 ghz
4GB RAM

with 64 bit, its just rather laggy and the mouse responses are too slow.
What you can do is use "-window-mode exclusive" in your launch options and that will get rid of most of the mouse lag (at least until you have low frame rate) which worked for me.
It helped get rid of the mouse lag, now if to lower the resolution so I can play it comfortably, the 2nd level tanked my fps.
Not sure if this helps anyone, but I was able to achieve good performance with the following settings (Devs, maybe this will reveal an area for optization too upon close inspection? No idea if it's helpful or not, but here it is):

My specs:

Windows 7 Home Professional 64-Bit
8GB DDR4 1333
GTX 660 2GB
Phenom II 965 BE (Just made the minimum requirements lol. I swear this is still a great budget CPU, it runs everything, except some things that demand SSSE3 and SSE 4.1 which need patches to work around. See No Man's Sky. But I digress. Not a problem in Strafe!)
Crappy 7200 RPM SATA 3 HDD (I think it's Seagate.)

nVidia driver version
(NOT the most recent, tested both, this one wins out - take note): 381.89

nVidia Control Panel custom profile for Strafe
(Manage 3D Settings > Program Settings > Add > Navigate to the strafe location, which is listed therein you just have to look for it):

Ambient Oclusion (Not Supported/greyed out)
Anisotropic Filtering: Application Controlled
FXAA: On
Gamma Correction: On
Antialiasing Mode: Application Controlled
AA Setting: Application Controlled (greyed out due to above selection)
AA Transparency: Off
CUDA GPUs: All
Max Pre-rendered frames: Use 3D Application Setting
Multi-Display: (Adjust as appropriate for your GPU and display setup; mine is Single Display Performance)
Power Mgmt: Prefer Maximum Performance
Shader Cache: On
Texture Filtering:
AF Sample Optimization: Off
Neg LOD Bias: Allow
Quality: High Performance
Trilinear Opt: On
Threaded Optimization: Auto
Triple Buffering: On
V-Sync:Use 3D Application Setting
VR pre-rendered frames: Use 3D App Setting

Apply the above settings for the Strafe profile. There will be a brief hang. Wait. Once the Apply button vanishes and the hang stops, exit nVidia Control Panel.

nVidia Inspector
(Download it from a reputable site, such as Guru3D. It doesn't need to be the latest version.)

1) Run the Inspector Profile program, not the general Inspector (or click the button to launch the Profiles from within the Inspector.

2) To the right of the house icon at the top is a small drop down arrow. Click it, and navigate to your Strafe profile.

3) Scroll down to limit frame rate. Select the closest one available to 60 (in my case, and I think this is standard, 61.7 fps)

4) Click Apply To Profile

Close the Inspector program(s.)

IN-GAME Settings:

AA 4x
V-Sync OFF (this way you get the massive performance boost of V-Sync being off, but with your fps limited to 60 in the above steps via Inspector, you don't get the GPU overheating issue many have reported due to it running hot at 200+ fps even on low end hardware like mine.)
FULLSCREEN: On
Make Strafe look worse: Off
720p @60Hz (change to your liking or as performance demands, though this setting doesn't make much of a difference on my system. I suspect the game is CPU bottlenecked on my system.)

RESULTS

Constant 61 fps with very occasional dips into the 50s or high 40s. Much smoother, much more playable. (Only real choppiness I get now is during the level transition areas, which is a normal part of the game's design for the time being.)

Hope this helps someone else.





Last edited by Vamphaery; May 9 @ 3:00pm
poma May 9 @ 5:37pm 
while playing the game slowly it runs fine i get upwards of 200 fps w/o vsync, with vsync ill get a stable 144 most of the time unless im going between levels or something and thats totally understandable.

However, when im going for speed and im kiting and killing tons of dudes at the same time i get fps drops to the low 40s, before you say its my system i get over 100 fps fairly constant on doom 2016 & i legit am on a 3 day old fresh install of windows.

i have tested it both with and without vsync & i still get the frame drops.

CPU: i7 4770k
RAM: 16GB
GPU: 1060
OS: win 10

Last edited by poma; May 9 @ 5:38pm
The devs must find out (i think : limited bodies and decals could be the first step and rework some setting to turn off things and lower resolution) why some parts in the beginning runs fine and later and deeper in level u get instable fps on almost every PC (after level 1 much more and more) there must be a way to fix it!


p.s. i noticed that if u are in an area where much enemy are, in that area at same time the fps drops come faster ....mb to much enemys at some spots
Last edited by shaolin36; May 11 @ 2:54am
Originally posted by Pengu:
I believe both BallisticNG and STRAFE are using 2 different engines. Because isn't BallisticNG on it's own built game engine and STRAFE is built in unity (Which I think I know why it isn't optimized now) so they'd have to comepletely remake the game to make it work like that. Which would make it take a few more years maybe more.

They both use Unity3D; otherwise, I would have never made that recommendation.
Originally posted by shaolin36:
The devs must find out (i think : limited bodies and decals could be the first step and rework some setting to turn off things and lower resolution) why some parts in the beginning runs fine and later and deeper in level u get instable fps on almost every PC (after level 1 much more and more) there must be a way to fix it!


p.s. mb to much enemys, light effects in some parts of the level to handle fine with unity engine ??!
I mean, just giving us the ability to scale things to our on PC's specs would fix most of the issues we're having, just saying.

That said:
CPU: i7-5500u 2.4GHz
RAM: 6GB
GPU: Intel HD 5500
OS: Windows 10

I get anywhere between 10 to 25 frames pending on the amount of death and despair in the room. Let me set this♥♥♥♥♥♥at 800x600 and tone down that sweet juicy blood and that giblets and this will run sooo much smoother.
Last edited by Ze Po1ar Bear; May 9 @ 7:25pm
i7 6700k @4.2 ghz, 16gb @3000mhz ram & 1060 gfx. Win7 64 bit clean install as brand new pc and installed on a SATA 3 SSD, 381.65 nvidia driver.

Running at 1920 x 1080, No AA, No vsync. Using a XL2411T 144hz monitor.

Constant drops, gets worse as level progresses with drops down to 50-70 fps at what feels like random times.

This machine runs both GTAV and DOOM on high/ultra at 150+ fps even while streaming. I checked cpu/gfx usage cpu never went over 70% gpu used 100% and hit 75 deg with a 80% fan speed. Neither GTA or DOOM push it that hard, even when streaming on top. Only this game seems to be doing it.

I have an eye condition called ptosis, I cant play low fps games as it gives me headaches and makes my eye very sore. ( currently bloodshot to hell after a few hrs of strafe) being able to play at 100+ fps is a MUST for me and see no reason at why this game cant do that unless bad optimisation or a problem with my specific setup.

Any help would be much appreciated.
Ok I tried the game on my laptop and my pc and have the same issue. The game starts good at 100+ fps on the laptop and 400+ fps on my PC and few minutes in the level it drops almost 80% down to below 20 fps on the laptop and to about 50 - 60 fps on the PC, then it gets back to high fps again while roaming arround, but if I go fast with strafejumps it lowers the FPS even if there are no enemies left to kill.

PC specs are:

Intel i5
ram 8 ggb DDR4
Nvidia GT980 Jetstream - 4096MB GDDR5
Windows 10 - 64 bit.

Laptop specs:

Intel i7
ram 16 ggb ddr3
Nvidia Geforce 750m - 2GB GDDR5
Windows 10 - 64 bit.

All have latest drivers for Nvidia since I updated them yesterday while waiting for the release.

Game options 1080p, antialising off, vsync off, strafe worse off, fullscreen on

Last edited by Munchies [NerdsBG]; May 10 @ 12:12am
I am getting slowdown when large numbers of gibs occur all at once via flak-grenade and smg grenade.


System:

Operating System: Windows 10 Pro 64-bit
Processor: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 16310MB RAM
Page File: 17415MB used, 16016MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
Card name: NVIDIA GeForce GTX 1070
DAC type: Integrated RAMDAC
Display Memory: 16274 MB
Dedicated Memory: 8119 MB
Shared Memory: 8154 MB
Driver File Version: 22.21.0013.8205 (English)
Driver Version: 22.21.13.8205
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STRAFE® > Tech issues / Bugs > Topic Details