Fragmented

Fragmented

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fragmented crash at start up
i try to load fragmented and after a second of the start up cut scene it crashed and i can't load it l've only play the game for 45 mins
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Showing 1-6 of 6 comments
J.C. Smith  [developer] Jun 20, 2016 @ 8:47am 
Is there an error that it is giving? What is the error message? In your Saved/Logs directory if there is a fragmented.log, if you see any errors near the end of it could you please paste those in here? We'll see if there is anything useful which we can gather from them.
torac Jun 20, 2016 @ 10:10am 
Same problem here- opening video starts and crashes a few seconds in. There is no error message- just crashes back to Steam library. Going to try a few fixes and will post if I can solve the problem. I have pasted the log below if that helps )

2016.06.20-17.02.17:535][]Log file open, 06/20/16 18:02:17
[2016.06.20-17.02.17:535][]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.06.20-17.02.17:535][]LogPlatformFile: Not using cached read wrapper
[2016.06.20-17.02.17:535][]LogInit:Display: RandInit(1702288431) SRandInit(1702288432).
[2016.06.20-17.02.17:535][]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2016.06.20-17.02.17:535][]LogStats: Stats thread started at 0.054561
[2016.06.20-17.02.17:535][]LogInit: Version: 4.10.1-0+++depot+UE4-Releases+4.10
[2016.06.20-17.02.17:535][]LogInit: API Version: 0
[2016.06.20-17.02.17:535][]LogInit: Compiled (64-bit): Jun 15 2016 02:56:08
[2016.06.20-17.02.17:535][]LogInit: Compiled with Visual C++: 19.00.23506.00
[2016.06.20-17.02.17:535][]LogInit: Build Configuration: Development
[2016.06.20-17.02.17:535][]LogInit: Branch Name: ++depot+UE4-Releases+4.10
[2016.06.20-17.02.17:535][]LogInit: Command line:
[2016.06.20-17.02.17:535][]LogInit: Base directory: C:/Program Files (x86)/Steam/steamapps/common/Fragmented/Fragmented/Binaries/Win64/
[2016.06.20-17.02.17:535][]LogInit: Rocket: 0
[2016.06.20-17.02.17:535][]LogInit: Using libcurl 7.41.0
[2016.06.20-17.02.17:535][]LogInit: - built for x86_64-pc-win32
[2016.06.20-17.02.17:535][]LogInit: - supports SSL with WinSSL
[2016.06.20-17.02.17:535][]LogInit: - other features:
[2016.06.20-17.02.17:535][]LogInit: CURL_VERSION_SSL
[2016.06.20-17.02.17:535][]LogInit: CURL_VERSION_IPV6
[2016.06.20-17.02.17:535][]LogInit: CURL_VERSION_ASYNCHDNS
[2016.06.20-17.02.17:535][]LogInit: CURL_VERSION_LARGEFILE
[2016.06.20-17.02.17:535][]LogInit: CURL_VERSION_IDN
[2016.06.20-17.02.17:535][]LogInit: CurlRequestOptions (configurable via config and command line):
[2016.06.20-17.02.17:535][]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2016.06.20-17.02.17:535][]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2016.06.20-17.02.17:535][]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2016.06.20-17.02.17:535][]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2016.06.20-17.02.17:535][]LogOnline:Display: STEAM: Loading Steam SDK 1.32
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamUtils() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamUser() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamFriends() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamRemoteStorage() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamUserStats() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamMatchmakingServers() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamApps() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamNetworking() failed!
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steamworks: SteamMatchmaking() failed!
[2016.06.20-17.02.23:457][]LogOnline:Error: STEAM: Steam Client did not initialize.
[2016.06.20-17.02.23:457][]LogWindows: FPlatformMisc::RequestExit(0)
[2016.06.20-17.02.23:457][]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2016.06.20-17.02.23:457][]LogOnline:Warning: STEAM: Steam API failed to initialize!
[2016.06.20-17.02.23:457][]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2016.06.20-17.02.23:457][]LogWindows: FPlatformMisc::RequestExit(0)
[2016.06.20-17.02.23:457][]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - its StaticallyLinkedModuleInitializers function is null.
[2016.06.20-17.02.23:457][]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.06.20-17.02.23:473][]LogInit: Object subsystem initialized
[2016.06.20-17.02.23:473][]LogConsoleManager:Warning: Console variable 'r.Streaming.PoolSize' wasn't set ('Scalability' has a lower priority than 'ProjectSetting')
[2016.06.20-17.02.23:473][]LogInit: Selected Device Profile: [WindowsNoEditor]
[2016.06.20-17.02.23:473][]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2016.06.20-17.02.23:488][]LogInit: Computer: ANDREW
[2016.06.20-17.02.23:488][]LogInit: User: Andrew
[2016.06.20-17.02.23:488][]LogInit: CPU Page size=4096, Cores=2
[2016.06.20-17.02.23:488][]LogInit: High frequency timer resolution =2.533316 MHz
[2016.06.20-17.02.23:488][]LogMemory: Memory total: Physical=5.9GB (6GB approx)
[2016.06.20-17.02.23:488][]LogMemory: Platform Memory Stats for WindowsNoEditor
[2016.06.20-17.02.23:488][]LogMemory: Process Physical Memory: 50.91 MB used, 54.53 MB peak
[2016.06.20-17.02.23:488][]LogMemory: Process Virtual Memory: 53.38 MB used, 53.38 MB peak
[2016.06.20-17.02.23:488][]LogMemory: Physical Memory: 1898.76 MB used, 6040.27 MB total
[2016.06.20-17.02.23:488][]LogMemory: Virtual Memory: 251.79 MB used, 8388608.00 MB total
[2016.06.20-17.02.24:154][]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
[2016.06.20-17.02.25:009][]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
[2016.06.20-17.02.25:009][]LogD3D11RHI: Adapter has 2056MB of dedicated video memory, 0MB of dedicated system memory, and 2764MB of shared system memory, 1 output[s]
[2016.06.20-17.02.25:013][]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.06.20-17.02.25:013][]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2016.06.20-17.02.25:013][]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.06.20-17.02.25:020][]LogD3D11RHI: !Direct3DDevice
[2016.06.20-17.02.25:021][]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.06.20-17.02.25:031][]LogD3D11RHI: Async texture creation enabled
[2016.06.20-17.02.25:228][]LogInit: Selected Device Profile: [WindowsNoEditor]
[2016.06.20-17.02.25:228][]LogContentStreaming: Texture pool size is 4000.000000MB
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:262][]LogSkinnedMeshComp:Warning: GetSocketByName(): No SkeletalMesh for WeaponMesh3P
[2016.06.20-17.02.25:472][]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.06.20-17.02.26:652][]LogAssetRegistry: FAssetRegistry took 0.3958 seconds to start up
[2016.06.20-17.02.26:669][]LogObj: 26294 objects as part of root set at end of initial load.
[2016.06.20-17.02.26:669][]LogUObjectAllocator: 5354800 out of 0 bytes used by permanent object pool.
[2016.06.20-17.02.26:669][]LogExit: Preparing to exit.
[2016.06.20-17.02.26:798][]LogExit: Object subsystem successfully closed.
[2016.06.20-17.02.27:059][]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.06.20-17.02.27:199][]LogExit: Preparing to exit.
[2016.06.20-17.02.27:207][]LogD3D11RHI: Shutdown
[2016.06.20-17.02.27:207][]LogD3D11RHI: CleanupD3DDevice
[2016.06.20-17.02.27:226][]LogD3D11RHI: ~FD3D11DynamicRHI
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module OceanPlugin (56)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module SlateRemote (55)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module SteamVRController (54)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module SteamVR (53)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (52)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module OculusLibrary (51)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module OculusInput (50)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (49)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module CableComponent (48)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (47)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module HTML5Networking (46)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module Fragmented (45)
[2016.06.20-17.02.27:226][]LogModuleManager: Shutting down and abandoning module VictoryBPLibrary (44)
[2016.06.20-17.02.27:227][]LogModuleManager: Shutting down and abandoning module AssetRegistry (43)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module SubstanceCore (42)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module RamaSaveSystem (41)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module MasterServer (40)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module UdpMessaging (39)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (38)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module Paper2D (37)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (36)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module Media (35)
[2016.06.20-17.02.27:243][]LogModuleManager: Shutting down and abandoning module WmfMedia (34)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module ImageWrapper (33)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module UMG (32)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module Slate (31)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module SessionServices (30)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module Messaging (29)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (28)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module XAudio2 (27)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module Networking (25)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module Core (24)
[2016.06.20-17.02.27:244][]LogModuleManager: Shutting down and abandoning module LeapMotionController (23)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module InputCore (22)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (18)
[2016.06.20-17.02.27:258][]LogOnline:Display: Unloading online subsystem: Steam
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module HTTP (17)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module OculusRift (16)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module ShaderCore (14)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module Landscape (13)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (12)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module OpenGLDrv (11)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module D3D11RHI (10)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (9)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module Renderer (8)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module Engine (7)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module CoreUObject (6)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module NetworkFile (5)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module StreamingFile (4)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module SandboxFile (3)
[2016.06.20-17.02.27:258][]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2016.06.20-17.02.27:260][]LogExit: Exiting.
[2016.06.20-17.02.27:262][]Log file closed, 06/20/16 18:02:27
Last edited by torac; Jun 20, 2016 @ 10:14am
Thunderbull2112 Jun 20, 2016 @ 10:34am 
weried stream crashed and it fixet it self
Thunderbull2112 Jun 20, 2016 @ 10:35am 
i guess problem sovled?
torac Jun 20, 2016 @ 10:41am 
The problem is certainly Steam related- I was able to launch from the Fragmented shortcut on my desktop.
Joshua Halls  [developer] Jun 20, 2016 @ 4:42pm 
[2016.06.20-17.02.23:457][]LogOnline:Error: STEAM: Steam Client did not initialize.

If that happens the client will shut down.

Would suggest restarting steam or the computer.
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