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Category: Characters
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Showing 31-60 of 1,886 entries
Scout Combat for Dummies
by x GAMER x
Lots of novice Scouts overestimate their class and get them selves killed very easily just for entering a fight the wrong way. Because the Scout has the lowest health of the active classes, he has to fight in a way that allows him to avoid taking damage, ...
Unlockable Weapons for Dummies
by x GAMER x
Unlockable weapons in Team Fortress 2 are not necessarily better or worse than the stock weapons. Most unlockable weapons like the Direct Hit have certain stats and benefits that make them better, (higher damage) as well as drawbacks that make them worse ...
Ubercharge for Dummies
by x GAMER x
The optimal time to activate an ÜberCharge is right before coming within range of a sentry nest, or entering an area heavily occupied by enemies. However, sometimes you can get ambushed or have your patient killed before you get a chance to use the charg...
Cooperative Engineering for Dummies
by x GAMER x
When there are two Engineers on one team, cooperation can lead to much stronger nests, and longer lasting buildings. Keep an eye out for your fellow Engineer's buildings and repair them if they're absent or have been killed. If you have metal to spare, he...
Sentry Knockback for Dummies
by x GAMER x
In addition to great damage output, sentry guns, especially level three sentries cause very strong knockback with their bullets that can thwart an attempt to destroy them with Ubercharges. Heavies need to be close up to targets to do effective damage, Dem...
Teleporters for Dummies
by x GAMER x
Four things you should know about teleporters: 1) Before you place a teleporter exit, make sure it's not facing a wall or towards a cliff. It's very annoying, and disorienting, for your teammates to show up in a completely different place blinded and bl...
Exits and Entrances for Dummies
by x GAMER x
A lot of times, taking the front door is not the best option. The main entrance to a choke point on a map is usually closely guarded or will have most of the enemy team moving through it. Most maps have alternate entry points that you can take to flank ar...
Attention and Initiative for Dummies
by x GAMER x
If you ignore something suspicious, pretend a problem doesn't exist, or deem a threat "not my problem," it will only get worse, and will eventually become your problem. You should always keep and eye out for, and put a stop to your opponent's shenanigans ...
The Revolver for Dummies
by x GAMER x
The knife is not the Spy's only weapon. the Spy's knives are slow, do pitiful damage, and can not get random critical hits making them worthless for anything but backstabs. Trying to make-up for missed stabs with "butterknifing", or trying to shimmy your ...
Body Blocking for Dummies
by x GAMER x
You can stop your opponents from capturing a point, or pushing a payload cart by simply standing on or near it. Any class near the point should at least make an effort to stall point captures if either team is close to victory. If your opponents have almo...
Medkits for Dummies
by x GAMER x
Four things to know about medkits to truly be credit to team: 1) Medics always get first dibs on medkits If there's a Medic nearby, go to him for heals instead of medkits. Being the top target for the enemy team, he's most likely going to need health or...
Metal and Dispensers for Dummies
by x GAMER x
If there's an Engineer nearby, do not pick up ammo packs. Engineers need them to set up their buildings, especially during the setup phase of a round. If they don't get the metal they need to build and upgrade their buildings, they'll have to go out into ...
Over-Extending and Over-Committing for Dummies
by x GAMER x
Over-Extending is when a player goes too far into enemy territory without a safe way out of danger. Over-Committing is when a player devotes too much of their time on an ultimately meaningless or fruitless endeavor. Both end with deaths that could have ea...
Hanging Back for Dummies
by x GAMER x
Engineers and Snipers have a bad habit of staying too far away from the action. Engineers will set up on the last point, and Snipers will stay scoped in at the farthest possible point and watch a small corner until someone maybe runs by. In doing this, th...
Ranged Combat for Dummies
by x GAMER x
The only class that should be fighting from far away is the sniper. All weapons except rifles, The Huntsman, and a few other exceptions, suffer from damage drop-off that increases with distance. On top of that, shots from miniguns, scatterguns, and shotgu...
Pocket Medics for Dummies
by x GAMER x
As a Medic, you should heal everyone on your team, not just one Heavy, or Soldier. The Medic's job is not to get assist kills, it's to keep everyone alive and push in with Ubercharges. If you don't you'll be making it easier for the enemy team to wipe out...
Minigun Spinup for Dummies
by x GAMER x
All miniguns (except for the Tomislav) are very loud, and make the Heavy a very easy, target when wound up. This is why keeping your gun spun up in anticipation of enemies is a bad idea. Also, slowly waddling your way to the fight, or standing around whil...
Engineer Building Placement for Dummies
by x GAMER x
Grouping sentries together in one place helps no one but the enemy team. By stacking sentries, you're making it easier for Demomen and Soldiers, who deal splash damage, to destroy the work of multiple Engineers at once. Aside from that, it's completely un...
The sub-classes of tf2
by illuminati confirmed
we'll talk about the sub-classes within the classes of tf2...
how to medic
by KonaKona
do YOU WANT TO Be THE VERY BEST??/? like noone ever was...
tf2 spreadsheet double-cross story
by Dr. Walking Dead Dude
I have seen some tf2 spreadsheet stories here lately and decided to make my own. This story will teach you the essentials and basics about it but also take a look at what I like to call the double-cross story which basically is the scandal that many of yo...
What Are Engi-Birds?
by Anarchy
This is an in-depth guide into showing you what are engi-birds and what do they think? There will be 3 guide 1. How to spot an engi-bird. 2. Theoretical view on an engi-bird. 3. Physical attributes of an engi-bird....
The Guide To Spy (For Noobs)
by TheNotSoGreatWhiteBuffalo
Made by an experienced TF2 Player! Learn how to effectively disrupt the enemy team!...
Baby Face's Blaster: Why it doesn't need the hate (EDIT)
by Glass Bones
Welcome back to another defense of a wrongly accused weapon. In this, I will explain why the BFB is NOT overpowered, but rather perfectly balanced....
A Medic's guide to MvM
by Teh enjamineer
Just a guide on how to be a successful medic in Mann Versus Machine....
How to Heavy
by crosshunter626
This is my first guide where I hope to explain the heavy. Enjoy >:)...
SPY: How to PROPERLY use the weapons and cosmetics
by BG | DDoS Botnets
I assume you play spy a little. I'm gonna show you how to use the weapons, as well as cosmetics (all will be explained), in this guide....
VALVe's Dirty Secret
by 137
This guide is going to blow your mind, not to toot my own horn....
Spy in Depth part 2: Cloaking
by The Reaper of Souls
this guide will go over some of the better ways to avoid detection from enemies, but if your tatics work then heres some more... disclaimer: (ill say this in every guide to make it clear) my spelling is not the best and that if theres any misspellings ...
a really good guide not being noob at spy
by JIM
there is lots of spies out there, noob spies that are dumb. If your one of these Dumb Gibus Spys. that dont know how to play properly this is the guide for you!!!...
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