Team Fortress 2 > Virtual Reality > 제목 정보
SixBangs 2013년 4월 9일 오전 6시 53분
Obvious view aim mode seems to be missing?
I just watched the awesome video[www.joystiq.com] of this in action, and one thing seems to be missing: a view aim mode where your mouse controls the gun/hud, and head tracking simply controls the view direction (analogous to reality). It seems like this is the obvious way that VR should operate and it doesn't seem to be present in the Oculus Rift User Guide.

Scenario: if I'm looking in charging the enemy base as a heavy, I'll be looking in front of me (presumably at whatever I'm shooting at). But I may momentarily want to look around/over my shoulder for a medic or an enemy spy. I don't intend to aim in that direction; I just want to look around. That's the advantage of having hands that can point one way and a head that points the other way :P

In what way do you ever aim anything with your face, other than your eyes?

Maybe it doesn't work well in practice or requires some adjustment, but it seems to make the most sense...
5개 중 1-5 표시중
< >
LeopoldF 2013년 4월 9일 오전 7시 36분 
Hello. As you can see in this video (around 15 minutes) the mouse controls the gun while the player is looking somewhere else http://www.pcgamer.com/2013/04/03/oculus-rift-team-fortress-2/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
LOK3N 2013년 4월 12일 오전 1시 26분 
It's not missing, it's the default setting.
Mag7 2013년 4월 12일 오후 3시 05분 
...Someone didn't do their research.
jake 2013년 4월 13일 오전 11시 29분 
What you discribe does exist, but I'd like to have it where the aim has no ability to move the camera view. Right now if you aim over to one side it will pull the camera view with you once you get to the edge of view. This starts to get me motion sick. It would be better if aiming was locked within the view range (so you don't lose where your weapon is) but does not have any effect on the view.
jake님이 마지막으로 수정; 2013년 4월 13일 오전 11시 29분
SixBangs 2013년 4월 20일 오후 6시 31분 
Huh. Yeah I missed that section in the video; I referred to the wiki and saw this:

2, 3, 4: slightly different versions of aiming with the mouse within a "keyhole" in your view. 3 is the default that TF2 ships with.

Sounds like 3 still has a keyhole, but apparently not. Nothing to see here, TF2 does the sane thing afterall :)
5개 중 1-5 표시중
< >
페이지당: 15 30 50