Team Fortress 2 > Virtual Reality > Подробности за темата
SixBangs 9 април 2013 в 6:53сут.
Obvious view aim mode seems to be missing?
I just watched the awesome video[www.joystiq.com] of this in action, and one thing seems to be missing: a view aim mode where your mouse controls the gun/hud, and head tracking simply controls the view direction (analogous to reality). It seems like this is the obvious way that VR should operate and it doesn't seem to be present in the Oculus Rift User Guide.

Scenario: if I'm looking in charging the enemy base as a heavy, I'll be looking in front of me (presumably at whatever I'm shooting at). But I may momentarily want to look around/over my shoulder for a medic or an enemy spy. I don't intend to aim in that direction; I just want to look around. That's the advantage of having hands that can point one way and a head that points the other way :P

In what way do you ever aim anything with your face, other than your eyes?

Maybe it doesn't work well in practice or requires some adjustment, but it seems to make the most sense...
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LeopoldF 9 април 2013 в 7:36сут. 
Hello. As you can see in this video (around 15 minutes) the mouse controls the gun while the player is looking somewhere else http://www.pcgamer.com/2013/04/03/oculus-rift-team-fortress-2/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0
B3R1C 12 април 2013 в 1:26сут. 
It's not missing, it's the default setting.
Mag7 12 април 2013 в 3:05след. 
...Someone didn't do their research.
jake 13 април 2013 в 11:29сут. 
What you discribe does exist, but I'd like to have it where the aim has no ability to move the camera view. Right now if you aim over to one side it will pull the camera view with you once you get to the edge of view. This starts to get me motion sick. It would be better if aiming was locked within the view range (so you don't lose where your weapon is) but does not have any effect on the view.
Последно редактиран от jake; 13 април 2013 в 11:29сут.
SixBangs 20 април 2013 в 6:31след. 
Huh. Yeah I missed that section in the video; I referred to the wiki and saw this:

2, 3, 4: slightly different versions of aiming with the mouse within a "keyhole" in your view. 3 is the default that TF2 ships with.

Sounds like 3 still has a keyhole, but apparently not. Nothing to see here, TF2 does the sane thing afterall :)
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