Team Fortress 2 > Virtual Reality > Detalles del tema
k701 19 de Mar, 2013 a las 13:52
No Razer Hydra and Oculus Rift at the same time?
Reading the wiki it doesn't mention the Hydra as one of the controller options. Did you just miss that, or is the Hydra not Supported while in VR mode? If not, do you plan to support it? Thanks.
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LockeDown 20 de Mar, 2013 a las 13:47 
*bump*
BREAD (Bloqueado) 21 de Mar, 2013 a las 5:47 
*bump*
T_K_16 21 de Mar, 2013 a las 11:42 
There are only five threads here now. There's no need to bump yet.
‏‏ 26 de Mar, 2013 a las 12:52 
Don't worry, Oculus VR and Sixense are teaming up:


http://www.oculusrift.com/viewtopic.php?f=2&t=1592
k701 29 de Mar, 2013 a las 15:14 
Got my Rift and trying to use +sixense_enabled 1 turns off the warping and just makes the image into SBS that doesnt work on the Rift. So right now you can't use both at the same time :(
Programmer Joe 30 de Mar, 2013 a las 8:32 
Thanks for trying that, k701. I will track down a Hydra and figure out what's going on.
‏‏ 30 de Mar, 2013 a las 8:45 
Basketball demonstration of Oculus Rift + Razer Hydra (@ 6 min.):

http://www.youtube.com/watch?v=07IwxUD8N8E&hd=1#t=6m0s
Última edición por ‏‏; 30 de Mar, 2013 a las 8:46
k701 30 de Mar, 2013 a las 10:11 
Publicado originalmente por Programmer Joe:
Thanks for trying that, k701. I will track down a Hydra and figure out what's going on.

Thank you so much!
Programmer Joe 1 de Abr, 2013 a las 16:06 
What is the full command line you are using, k701? Is it "-vr +sixense_enabled 1"?

Try this instead: "-vr oculus +sixense_enabled 1"

It looks like it still doesn't actually work, but the distortion shader is definitely still running.
k701 1 de Abr, 2013 a las 16:46 
Yes, I was using "-vr +sixense_enabled 1" as a launch command

Using either "-vr oculus +sixense_enabled 1" as a launch command, or just "-vr" as a launch command, and then "+sixense_enabled 1" once ingame I can get the warping to work correctly.

But now the reticle does not match the actual point where you are shooting, using both the Rift and the Hydra at the same time.
Programmer Joe 1 de Abr, 2013 a las 19:21 
I have a fix for the mismatched reticle. It will ship later this week in the next TF2 update.

sixense_enabled is an archive convar, so if you set it once in the console it will be saved in your config and you don't need to set it again. So no need to keep it on your command line.

Once you get the fix, you might try playing with the vr_moveaim_reticle_yaw_limit convar. The value that works with the mouse doesn't seem exactly like the value you will want when you are using the Hydra.
k701 1 de Abr, 2013 a las 20:01 
Thank you!
:::$!r::: 1 de Abr, 2013 a las 22:49 
it is awesome
kreafan 3 de Abr, 2013 a las 7:40 
If the Virtuix Omni is attached to both these devices, it would be more strange (in good meaning) experience (look at one direction, move at another, shoot at the 3rd).
http://www.youtube.com/watch?v=AmukXVHW6F4
KrylonShadow 3 de Abr, 2013 a las 8:55 
Publicado originalmente por Programmer Joe:
I have a fix for the mismatched reticle. It will ship later this week in the next TF2 update.

sixense_enabled is an archive convar, so if you set it once in the console it will be saved in your config and you don't need to set it again. So no need to keep it on your command line.

Once you get the fix, you might try playing with the vr_moveaim_reticle_yaw_limit convar. The value that works with the mouse doesn't seem exactly like the value you will want when you are using the Hydra.
Can you try to give us complete freedom of control as well? What I am referring to is, while using the Hydra I would like to look around with my head, aim the gun/crosshair with my right wand, use WASD with the left analog stick, and "turn" with my right analog stick, ALL independently. The exception of course is that turning with the right analog stick should make my whole view change including what my head is looking at. This kind of functionality is restricted when using just the Hydra in TF2, which I found to be incredibly dissatisfying because your current implementation using only the "freelook" style is not very desirable.
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