Team Fortress 2 > Virtual Reality > 제목 정보
k701 2013년 3월 19일 오후 1시 52분
No Razer Hydra and Oculus Rift at the same time?
Reading the wiki it doesn't mention the Hydra as one of the controller options. Did you just miss that, or is the Hydra not Supported while in VR mode? If not, do you plan to support it? Thanks.
29개 중 1-15 표시중
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LockeDown 2013년 3월 20일 오후 1시 47분 
*bump*
Lucky Luciano (차단됨) 2013년 3월 21일 오전 5시 47분 
*bump*
T_K_16 2013년 3월 21일 오전 11시 42분 
There are only five threads here now. There's no need to bump yet.
‏‏ 2013년 3월 26일 오후 12시 52분 
Don't worry, Oculus VR and Sixense are teaming up:


http://www.oculusrift.com/viewtopic.php?f=2&t=1592
k701 2013년 3월 29일 오후 3시 14분 
Got my Rift and trying to use +sixense_enabled 1 turns off the warping and just makes the image into SBS that doesnt work on the Rift. So right now you can't use both at the same time :(
Programmer Joe 2013년 3월 30일 오전 8시 32분 
Thanks for trying that, k701. I will track down a Hydra and figure out what's going on.
‏‏ 2013년 3월 30일 오전 8시 45분 
Basketball demonstration of Oculus Rift + Razer Hydra (@ 6 min.):

http://www.youtube.com/watch?v=07IwxUD8N8E&hd=1#t=6m0s
‏‏님이 마지막으로 수정; 2013년 3월 30일 오전 8시 46분
k701 2013년 3월 30일 오전 10시 11분 
Programmer Joe님이 먼저 게시:
Thanks for trying that, k701. I will track down a Hydra and figure out what's going on.

Thank you so much!
Programmer Joe 2013년 4월 1일 오후 4시 06분 
What is the full command line you are using, k701? Is it "-vr +sixense_enabled 1"?

Try this instead: "-vr oculus +sixense_enabled 1"

It looks like it still doesn't actually work, but the distortion shader is definitely still running.
k701 2013년 4월 1일 오후 4시 46분 
Yes, I was using "-vr +sixense_enabled 1" as a launch command

Using either "-vr oculus +sixense_enabled 1" as a launch command, or just "-vr" as a launch command, and then "+sixense_enabled 1" once ingame I can get the warping to work correctly.

But now the reticle does not match the actual point where you are shooting, using both the Rift and the Hydra at the same time.
Programmer Joe 2013년 4월 1일 오후 7시 21분 
I have a fix for the mismatched reticle. It will ship later this week in the next TF2 update.

sixense_enabled is an archive convar, so if you set it once in the console it will be saved in your config and you don't need to set it again. So no need to keep it on your command line.

Once you get the fix, you might try playing with the vr_moveaim_reticle_yaw_limit convar. The value that works with the mouse doesn't seem exactly like the value you will want when you are using the Hydra.
k701 2013년 4월 1일 오후 8시 01분 
Thank you!
:::$!r::: 2013년 4월 1일 오후 10시 49분 
it is awesome
kreafan 2013년 4월 3일 오전 7시 40분 
If the Virtuix Omni is attached to both these devices, it would be more strange (in good meaning) experience (look at one direction, move at another, shoot at the 3rd).
http://www.youtube.com/watch?v=AmukXVHW6F4
KrylonShadow 2013년 4월 3일 오전 8시 55분 
Programmer Joe님이 먼저 게시:
I have a fix for the mismatched reticle. It will ship later this week in the next TF2 update.

sixense_enabled is an archive convar, so if you set it once in the console it will be saved in your config and you don't need to set it again. So no need to keep it on your command line.

Once you get the fix, you might try playing with the vr_moveaim_reticle_yaw_limit convar. The value that works with the mouse doesn't seem exactly like the value you will want when you are using the Hydra.
Can you try to give us complete freedom of control as well? What I am referring to is, while using the Hydra I would like to look around with my head, aim the gun/crosshair with my right wand, use WASD with the left analog stick, and "turn" with my right analog stick, ALL independently. The exception of course is that turning with the right analog stick should make my whole view change including what my head is looking at. This kind of functionality is restricted when using just the Hydra in TF2, which I found to be incredibly dissatisfying because your current implementation using only the "freelook" style is not very desirable.
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