Team Fortress 2 > Virtual Reality > Themendetails
Tworings 19. März 2013 um 12:18 Uhr
Tf2 - Where to begin?
What's the first thing you want to try? Maps? Weapons? Classes?
Beiträge 1-15 von 22
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Ella 19. März 2013 um 12:20 Uhr 
everything!
Fire Walk With Me 19. März 2013 um 12:47 Uhr 
To understand it.
Fagspy 19. März 2013 um 12:53 Uhr 
Classes > Maps > Weapons.

Easy
Zino 19. März 2013 um 15:31 Uhr 
Start with playing heavy on payload maps. The payload maps are pretty linear, and you only need to follow the stream of players from your team. King of the Hill maps are also nice and have less pressure to do good for your team to accomplish a goal, but requires more map awareness.

Avoid spy, engineer and sniper for now. Do use the scout a bit when trying to learn a new map. But you should probably not use the scout with the Rift on until you have determined what your limit for motion sickness is.
Fire Walk With Me 19. März 2013 um 16:41 Uhr 
^^^ Harevst would be a nice, easy map to start with. Nothing to that one. And it is popular.
Zuletzt bearbeitet von Fire Walk With Me; 19. März 2013 um 16:41 Uhr
Zino 19. März 2013 um 16:46 Uhr 
Harvest is my absolute favourite map, so I can get behind that. :)
Saint CheebsCake 19. März 2013 um 17:19 Uhr 
I'd like to see more of the woodsy maps personally..as for classes i'd go with the slower ones first like Heavy and work from there. No need to get everyone sick getting used to VR I'd say..

Is it still useable for people with glasses? Or do you need to remove them to play with the set on?
Zino 19. März 2013 um 17:38 Uhr 
You can supposedly use them with glasses on, but it's not optimal. If you are farsighted you don't need the glasses. If you are nearsighted there are two sets of lens inserts with different strenght that you can replace the default lenses with.

If you have non-uniform problems like astagmatism you should probably just use lenses youself or pry in your glasses.

This is for the current dev-kit. They are working on more streamlined solutions for the consumer version, but we'll see how that ends up next year.
Fire Walk With Me 19. März 2013 um 18:33 Uhr 
Ursprünglich geschrieben von Cheebscake:
. No need to get everyone sick getting used to VR I'd say..

They dont have to worry about this due to the cost. It will be pretty major barrier of entry for many years to come.

-vr servers will be an excellent way of seperating the haves from the have-nots. And Russians, BRs, etc.
Zino 19. März 2013 um 18:43 Uhr 
Ursprünglich geschrieben von Fire Walk With Me:
They dont have to worry about this due to the cost. It will be pretty major barrier of entry for many years to come.

$300 is way less than a decent monitor, and Oculus has stated that they aim for less than that in the consumer version, so I don't agree that the price would be a major barrier.

Not to say that $300 isn't a fair amount of cash, but it mostly separates children/students from people with a job.
Fire Walk With Me 19. März 2013 um 18:45 Uhr 
Ursprünglich geschrieben von Zino:
Ursprünglich geschrieben von Fire Walk With Me:
They dont have to worry about this due to the cost. It will be pretty major barrier of entry for many years to come.

$300 is way less than a decent monitor, and Oculus has stated that they aim for less than that in the consumer version, so I don't agree that the price would be a major barrier.

Not to say that $300 isn't a fair amount of cash, but it mostly separates children/students from people with a job.

Also separates Non EU/US. Thats really my only point. They wouldnt have to worry about people getting used to anything because if you threw that money around you'd already be on board. Personally I'm on board fully.
Zino 19. März 2013 um 20:11 Uhr 
Ursprünglich geschrieben von Cheebscake:
Is it still useable for people with glasses? Or do you need to remove them to play with the set on?

In addition to what I said above, The Verge has a sort of unboxing video video out now where you can see the extra eyepices and hear them talk about it.
Zuletzt bearbeitet von Zino; 19. März 2013 um 20:12 Uhr
K I L L E R 89 (FIN) 20. März 2013 um 0:41 Uhr 
Ursprünglich geschrieben von Zino:
Ursprünglich geschrieben von Fire Walk With Me:
They dont have to worry about this due to the cost. It will be pretty major barrier of entry for many years to come.

$300 is way less than a decent monitor, and Oculus has stated that they aim for less than that in the consumer version, so I don't agree that the price would be a major barrier.

Not to say that $300 isn't a fair amount of cash, but it mostly separates children/students from people with a job.

You forgot the rich brats with mommy´s / daddy´s credit card.
Fire Walk With Me 20. März 2013 um 5:57 Uhr 
Ursprünglich geschrieben von K I L L E R 89 (FIN):
Ursprünglich geschrieben von Zino:

$300 is way less than a decent monitor, and Oculus has stated that they aim for less than that in the consumer version, so I don't agree that the price would be a major barrier.

Not to say that $300 isn't a fair amount of cash, but it mostly separates children/students from people with a job.

You forgot the rich brats with mommy´s / daddy´s credit card.

rich brats contribute more than poors with nothing so...I guess start showing respect to your masters.
Techcraft2 30. Apr. 2013 um 18:19 Uhr 
I can imagine something right now.

"Yes! I got a head set!"

*Puts head set on, boots up TF2

*2 hours later...

*Pulls off head set, whole room is in ruins.
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