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https://github.com/sigsegv-mvm/libtf2mod
Instant charged shot, now I can practically deal uncharged headshot damage against Tanks.
You can store enough heads to keep doing that, but not to the point of instant 100% like this.
I currently have two patches that affect this:
Both are active right now. It sounds like I should probably get rid of patch #1 (reinstating the BB's effective 6-head cap) but keep patch #2. Does that sound right to you?
Maybe wait for Bazaar lover nerds like Exfat and Panda to try it before changing anything.
Except that there was some flying scout cloths everything looked fine.
Also, I saw that ThisLD tends to have the same voting problem, but fix itself on map change. In the worst case, you can disable TF2's map vote and use the rtv mod instead.
Also the bomb reseted itself after killing the bomb carrier...
https://www.youtube.com/watch?v=4JVNOmbZ9lI
Yes, that's the workaround. I haven't figured out exactly how to fix the Gun Mettle update gamemode bug... if I do find a way to fix it, I'll integrate that into the server.
The most I know about that bug is this: in the instances where it happens (after changing mission), the RoundSpawn and RoundActivate inputs are fired twice for some reason. And the second time, it doesn't do these ones:
Anyway, for now, a mission restart vote, or a tf_mvm_jump_to_wave command will make those problems go away.
10/10 explosive huntsman