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Rapportera problem med översättningen
Melee is good for picking off their HP or just plain sneak air assaults.
But you are right about the needing of a pyro on the team.
IMO, the pistol is much better for picking off enemies becuase of its quick reload and fast firing rate and the fact that it is better than the scattergun at mid to long range.
My TF2 vid, no commentary, pure gameplay, scout on koth_king:
http://www.youtube.com/watch?v=UKwE8UJzOK0
And scout should also be picking off enemies that are weakened by his team.
YOu should also give tips for scout vs. each class.
I agree with the majority of this, the only situation I could really see the Winger being better than the Pistol is when you would only need a few shots to kill an enemy, and you happen to land them all with the Winger; it requires a bit of luck for a small benefit, considering how low health they would need to be. Fan o' War is really only useful for Mann Versus Machine, or as a joke weapon; you might as well shoot them with a fully damaging shot instead of alerting them to your presence with the Melee hit, allowing them to move and possibly avoid part of your shot.
The Sun on a Stick, however, is perfectly viable; the Candy Cane makes you very weak to explosives, which you're already weak to, the Sandman reduces your already pitiful health, the Holy Mackerel is simply the Bat, the Boston Basher has a harsh, yet useful, penalty for missing, the Atomizer allows you to triple jump, but at the cost of health... I'm not sure if I'm forgetting one, but considering Melee is never really used, why not use the Sun on a Stick? It gives the opportunity to nail a burning player for considerable damage, which may not present itself often, but I don't really see the problem; Melee weapons are usually about passives, but most of the benefits from the Scout's Melee weapons are active, and many come with a disadvantage.
In general, Melees tend to be a use whatever you want slot; barring the Engineer with his Gunslinger and regular Wrenches, the Heavy with the Gloves of Running Urgently, the Spy with his various Knives and the Demoman with the penalty of his Swords and the synergy with his Shields, you can use pretty much any Melee you feel like using.
Sun on stick is too situational for me, there needs to be enemy on fire. Again why should I melee someone when I can 102 meatshot them. The best scout melees imo are the wrap assassin which gives scouts a range bleed attack, the atomizor which is triple jump for a mere 10 health, this can be very life saving when your being juggled by pyros or soldiers and the boston basher which helps build uber. But overall its all about a persons playstyle, I rarely melee so I find no use for them, but some people may find them effective. Weapon choice is subjective and personal preference.
Why kill when you can disable an entire team for longer than ~20 seconds by knocking em around and being really REALLY annoying. Being a credit to team doesn't always mean fragging. Knock off points, carts, seperate medic pairs, ruin a snipers day, even screw up an enemy backstab on the first shot!
Also note that aiming the scattergun slightly down can prevent most of the knockback, allowing a "double meatshot" on someone, it's difficult and the hitbox is tricky to get just right but it works wonders.
It's also an insain mobility tool. Solider aiming for where your landing? Shoot the air once to halt any forward momentum, then pop him with the second and escape. Tripple, even quad jump to juke straif and obay the 5 D's of scout play in mid air!
It's not underpowered. Just underrated.