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报告翻译问题
-yes
-if they are currently burning and pull it out, it will activate it
-They aren't invulnerable, they just have a high damage resistance
-Pyro: it's the easiest and most practical way
The best strategy is to be aware; first of all, never assume a Spy is dead, unless you know they are not running the Dead Ringer. Dead Ringer Spies, despite being somewhat difficult to kill, can be rather easy to uproot; they cannot manually Cloak, they can be re-ignited by Flames, they can be bounced and I believe after eight seconds they will shimmer if damaged or if they touch an ally. The Dead Ringer lasts a relatively short amount of time, and if you can hog the ammo crates nearby, the Spy can be relatively easy to see uncloaking. Also note that after the eight seconds of no shimmer, they will lose the high damage resistance they get; this means that, even if Cloaked, they are essentially as vulnerable as a Spy using any other watch, especially since the Dead Ringer will retain sixty percent of the meter when uncloaking, even if they instantly uncloak after using it.
The key to beating him really is awareness; if you're aware that he is still alive, take the adequate precautions by watching your back, both by literally checking it and listening for the sound of him uncloaking. A good Pyro can shut him down completely, as the Flames can ignite him if sprayed for a little bit after the Spy dies, and the Airblast can also make a Spy follow a predictable path if he uses the Spycicle; simply Airblast him if you hear the distinct sound of it melting, and predict the path he takes. Chances are you'll be able to re-ignite him, and finish him off.
Various classes have their specific Spychecking methods, but short of being able to cause Bleed damage, marking them for death, soaking them in a liquid such as Jarate or Mad Milk, or finding them when they shimmer, you can't do much directly. Predicting where the Spy may go will help, as will denying him any ammo to refill his Cloak; all in all, you really just need to catch him with his Dead Ringer down, which will involve being aware of the fact that he has it, and never assuming he is dead unless you can be completely certain of it. A Spy who uses the Dead Ringer has to use solely trickery in order to deceive you, rather than stealth, and so the more aware you are, the easier it is to defeat him.
Solider: Trigger feign, scan area without giving chace to see where he went (by seeing health/ammo dissapear magically), and call out where he went and ignore or flank.
Demo: Same as solider except you may trap a corridor if you arn't busy.
Scout: chase him down, milk him so he's visible, or use the cleaver on him after he feigns, follow untill uncloak and blast.
Sniper: Jarate and bodyshot with rifle when uncloaked, DO NOT MELE HIM!
Spy: Revolver and call location and go on about your business.
Engineer: Just ignore him when he feigns, call location.
Medic: Syringe to cause feign the alert location and keep a close eye on his whereabouts. Let teammates pick him up while you focus on healing. DO NOT MELE THE SPY!
Heavy: Same as medic, give chase if nobody els is helping, and always, DO NOT MELE HIM!
I think the main aspect as to why a Dead Ringer Spy should not be engaged in Melee combat is time; generally speaking, I find that attempting to Melee fight a Dead Ringer Spy will lead to him obtaining his Dead Ringer by avoiding me, and then feigning. I'm much more confident with using a ranged method, as it leaves me less vulnerable to a backstab while allowing me to engage him with a weapon that deals more damage, barring good hit detection and skilled Melee hits.
For when he isn't, yeah, it's normally high risk-low reward.
Although I usually see that opportunity present itself with Cloak and Dagger or Stock Watch Spies, rather than with the Dead Ringer; I'm sure it's a viable method after he uses his Dead Ringer, but I find engaging him in other fashions to be less of a risk. In any case, a Spy which you've discovered shimmering is ripe to any form of attack, although I personally prefer weapons with a high amount of shots or with a large splash to find him, as they cover the most ground in the least amount of time. In any case, Melee can be a viable option if performed under the appropriate circumstances, but I usually find other weapons to be both more effective, in terms of damage, and allow a more secure engagement of the Spy for myself.
3. If the spy is already on fire before he hits the alt fire button to pull out the dead ringer, will the dead ringer be activated by this preceding fire?
4. not true. 6.5 seconds after cloaking.
5. nice answer.
The best counter really is a competent Pyro; otherwise, the best you can do is soak him in liquid, or be aware of the fact that he's still alive, which means you can check the common ammo locations for him. You can also check the environs; I've seen Spies uncloak in front of me without checking their back, and killed them before they could harm my allies. That is the kind of awareness you need, and knowing more common Spy tactics will assist you in being able to actively hunt them down.
A good spy can and WILL, Stairstab, Matador Stab, Shoulderstab, and even face stab you.
Sure you could mele him, but consider that if he gets a single hit in (again only applies to those real good spies) you get instakilled.
Good spies abuse that hitbox to no end and will use it for defence if you manage to get close.
Melee can be a good choice since most weapons have a distinct hit sound (like the frying pan).
Bleeding is removed when activated, but can be reapplied, though its hard to spot
Sometimes he is cloaking while his DR activates, the cloaking mechanic can count him not completely invisible thus showing his positon via the smoke effect
A general tip especially for engineers, as long as there is a lvl3 dispenser, he'll never be dead, lvl 3 dispensers fills cloak faster than its drained (regular & DR), so you might want to check ontop of the dispenser (thats where i usualy hang out)