Jack Malachy 26. okt, 2012 @ 9:26am
New weapons needed
I want to know which particular loadout slots you think need more weapons. For instance; I think the spy needs another watch, the demoman needs another grenade launcher, and the engineer needs a new shotgun.
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mL\\ Mew2Kawaii 26. okt, 2012 @ 9:28am 
agreEEEeeed
Joan AA / CIV5 26. okt, 2012 @ 9:46am 
The heavy needs a caber.
Foxy the Pirate 26. okt, 2012 @ 10:06am 
It's the Pyro that needs a new shotgun IMO. Maybe one that ignites enemies on hit, but that has a damage penalty.
Gangrene Toe Loss 26. okt, 2012 @ 10:18am 
Opprinnelig skrevet av {MGCH}BBSOS Itsuki Koizumi:
It's the Pyro that needs a new shotgun IMO. Maybe one that ignites enemies on hit, but that has a damage penalty.
it'd make sense, what with Dragon's Breath incendiary shots.

How about this?:

"The Dragon"
+ignites enemies on hit
+Mini crits enemies ignited by other teammates
-20% damage
-50% clip size
-no random crits
dansspam1234 26. okt, 2012 @ 11:00am 
possibly some new pistols for engie and scout; new shotguns for all shotgun classes, definitely more of everything for medic, and new sniper melees (although it's hard to beat the bushwacka).
mix^ indust 26. okt, 2012 @ 11:01am 
New medic weapons...
Gilgameshιος Ο XVII 25. nov, 2012 @ 10:18am 
Demoman needs more primaries and secondaries,I mean other classes have like 5 or 4 more...
Tolna 25. nov, 2012 @ 10:38am 
I soooo want a bouncybomb grenade launcher.

Something so that players can exploit ricochet shots and random physics of the envornment.

For instance, on 2fort say on on my balcony and a sniper is focused on bodyshotting me the second I walk out. Well with this little beauty I could chuck a nade or two at the Roofed bridge, use that angle to bounce a nade off it and right near the sniper!

The Barroom Bouncer (possibly with a beer bottle ducttapped to it.)

(white) Grenade rounds are round and behave as such
(blue) Grenades bounce on impact
(red) Grenades don't stop bouncing until timmed explosive runs out or contact with an enemy.


That, and an AoE heal mechanic on something for the medic, perhaps a syringe that when you right click, exchanges uber to heal everyone around you. A sort of "clutch" uber that's way less effective at the cost of being able to use whenever you have 20% or more, yet still allowing you to shoot.

The Serious Surgeon


(blue) Deploys a special heal aura with alt fire.
(red) Aura depleats Ubercharge
(red) Aura can only be used passed 20% Ubercharge
(red) -30% damage

And thus ends my ideas.
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