Jack Malachy Oct 26, 2012 @ 9:26am
New weapons needed
I want to know which particular loadout slots you think need more weapons. For instance; I think the spy needs another watch, the demoman needs another grenade launcher, and the engineer needs a new shotgun.
Showing 1-8 of 8 comments
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:Ng: Comics Oct 26, 2012 @ 9:28am 
agreEEEeeed
Joan Oct 26, 2012 @ 9:46am 
The heavy needs a caber.
Apple Plum Banana Face Oct 26, 2012 @ 10:06am 
It's the Pyro that needs a new shotgun IMO. Maybe one that ignites enemies on hit, but that has a damage penalty.
Gangrene Toe Loss Oct 26, 2012 @ 10:18am 
Originally posted by {MGCH}BBSOS Itsuki Koizumi:
It's the Pyro that needs a new shotgun IMO. Maybe one that ignites enemies on hit, but that has a damage penalty.
it'd make sense, what with Dragon's Breath incendiary shots.

How about this?:

"The Dragon"
+ignites enemies on hit
+Mini crits enemies ignited by other teammates
-20% damage
-50% clip size
-no random crits
dansspam1234 Oct 26, 2012 @ 11:00am 
possibly some new pistols for engie and scout; new shotguns for all shotgun classes, definitely more of everything for medic, and new sniper melees (although it's hard to beat the bushwacka).
indust Oct 26, 2012 @ 11:01am 
New medic weapons...
Ryota Sakamoto Nov 25, 2012 @ 10:18am 
Demoman needs more primaries and secondaries,I mean other classes have like 5 or 4 more...
Tolna Nov 25, 2012 @ 10:38am 
I soooo want a bouncybomb grenade launcher.

Something so that players can exploit ricochet shots and random physics of the envornment.

For instance, on 2fort say on on my balcony and a sniper is focused on bodyshotting me the second I walk out. Well with this little beauty I could chuck a nade or two at the Roofed bridge, use that angle to bounce a nade off it and right near the sniper!

The Barroom Bouncer (possibly with a beer bottle ducttapped to it.)

(white) Grenade rounds are round and behave as such
(blue) Grenades bounce on impact
(red) Grenades don't stop bouncing until timmed explosive runs out or contact with an enemy.


That, and an AoE heal mechanic on something for the medic, perhaps a syringe that when you right click, exchanges uber to heal everyone around you. A sort of "clutch" uber that's way less effective at the cost of being able to use whenever you have 20% or more, yet still allowing you to shoot.

The Serious Surgeon


(blue) Deploys a special heal aura with alt fire.
(red) Aura depleats Ubercharge
(red) Aura can only be used passed 20% Ubercharge
(red) -30% damage

And thus ends my ideas.
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Date Posted: Oct 26, 2012 @ 9:26am
Posts: 8