Team Fortress 2 > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Foxy the Pirate 7 Οκτ, 2012 @ 9:16μμ
Why do people still think the Backburner is overpowered?
Those backcrits? They almost never work for me.
Εμφάνιση 1-15 από 38 σχόλια
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Wolfbane[Secret Recipe Toast] 7 Οκτ, 2012 @ 9:20μμ 
Giant fire radius, plus the airblast reduction is useless because most pyros using that weapon don't use airblast anyway :/
Foxy the Pirate 7 Οκτ, 2012 @ 9:44μμ 
Αναρτήθηκε αρχικά από Wolfbane:
Giant fire radius, plus the airblast reduction is useless because most pyros using that weapon don't use airblast anyway :/
Don't all flamethrowers have the same range?
I was promised cake 7 Οκτ, 2012 @ 9:55μμ 
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
Αναρτήθηκε αρχικά από Wolfbane:
Giant fire radius, plus the airblast reduction is useless because most pyros using that weapon don't use airblast anyway :/
Don't all flamethrowers have the same range?
yes they do. but the back burner use to do 10% more damage in general which is why a lot of people used it and others mainly other pyros hated it. but back burner useres practicly gave up air blast for fire damage and when vaulve got rid of the bonus damage they screwed all backburners. so in short it is now UP
Foxy the Pirate 7 Οκτ, 2012 @ 10:00μμ 
I really think they should reduce the airblast cost and give it no random crits.
fancy headcrab 7 Οκτ, 2012 @ 11:20μμ 
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
I really think they should reduce the airblast cost and give it no random crits.
then it would almost be a regular flame thrower makeing it op because now u can airblast at will agian i know the only thing holding me back from the back burner is the airblast cost
Zyroxeon 8 Οκτ, 2012 @ 3:47πμ 
THE OP

100000000000000000% more damamge than any weapon

>no random crits


prefectly balanced
InvisibleWater 8 Οκτ, 2012 @ 6:04πμ 
It's probably due to the high crit DPS and the fire's damage system. (As for me, I used to think it was OP. Then I thought it was a crutch. Now I don't give two blind ♥♥♥♥s about it)
Foxy the Pirate 8 Οκτ, 2012 @ 6:12πμ 
Αναρτήθηκε αρχικά από trolling The fancy headcrab:
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
I really think they should reduce the airblast cost and give it no random crits.
then it would almost be a regular flame thrower makeing it op because now u can airblast at will agian i know the only thing holding me back from the back burner is the airblast cost
Notice I didn't say remove. Only reduce. Reduce it to +100% airblast cost, i think.
⁻ᴰᴳᴺ⁻Trainer Red 8 Οκτ, 2012 @ 6:52πμ 
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
Αναρτήθηκε αρχικά από trolling The fancy headcrab:
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
I really think they should reduce the airblast cost and give it no random crits.
then it would almost be a regular flame thrower makeing it op because now u can airblast at will agian i know the only thing holding me back from the back burner is the airblast cost
Notice I didn't say remove. Only reduce. Reduce it to +100% airblast cost, i think. [Does Not Make A Differ Due To W+M1]
Foxy the Pirate 8 Οκτ, 2012 @ 10:13πμ 
Αναρτήθηκε αρχικά από ^1Aya' ^4Ben00x:
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
Αναρτήθηκε αρχικά από trolling The fancy headcrab:
Αναρτήθηκε αρχικά από BBSOS Itsuki Koizumi:
I really think they should reduce the airblast cost and give it no random crits.
then it would almost be a regular flame thrower makeing it op because now u can airblast at will agian i know the only thing holding me back from the back burner is the airblast cost
Notice I didn't say remove. Only reduce. Reduce it to +100% airblast cost, i think. [Does Not Make A Differ Due To W+M1]
News flash: Bad Pyros W+M1 no matter what flamethrower they're using.
Jetty [Brazil] 8 Οκτ, 2012 @ 10:32πμ 
Backburner is a different way to play, i've seen competitive players taking down key targets or entire team with it although you can only airblast 4 times.
Oh and Backburner's fire wasn't nerfed, the Flamethrower's one raised.
Xiane 8 Οκτ, 2012 @ 10:52πμ 
Yeah they should do about the same damage now....though thanks to variant damage output it's still possible to see one or the other outdamage the other regardless of who fires first.

Just tends to prove that weapons should do X dmg every time, not a possible x-z damage depending if you're lucky or not :P
Cerikeno Drananoki 8 Οκτ, 2012 @ 10:57πμ 
Airblast having higher cost is barely a downside compared to 100% critical hits from back attacks. Only 50 ammo taken? Ammo is almost everywhere to grab. They need to balance this with a fair downside, but a fair upside.
Tolna 8 Οκτ, 2012 @ 12:41μμ 
It's kinda outperformed by the phlog for it's actual purpose (ambushing) and kinda serves as a buffed flamer with a higher airblast cost.

compared to the stock flame thrower, it's an upgrade, compared to the sheer utility of the degreaser and the survivability and raw power of the phlog, it's a sidegrade. There aren't a lot of maps out there were ammo is scarce enough to make the backburner hurt on ammo.

Besides, for the longest time I've thought the Backburner had a slightly longer reach than the other flamethrowers, never tested it but, always kinda looked like it. It's a very tricky thing to balance though, I think it's alright the way it is atm.
hoboman 8 Οκτ, 2012 @ 12:51μμ 
I don't view it as game breakingly OP but it is "that one weapon" for pyro (that one weapon being the clearly best weapon) as it gets random crits and guarnteed crits if you can get behind someone and usually if a pyro is behind you you're already dead also the downside is barely an issue except for hardcore airblasters.
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