Team Fortress 2
what is the best weapon in tf2
i recently made a discusion about what the worst weapon in tf2 is. now tell me the best
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there is no such thing as the best weapon. It always depends on how you use it.
im with the eyeball guy im just here for other poeples opinion
saxton hale's fists (duhh)
there is no best weapon by itself as tf2 weps are designed to be used in conjunction with others. Therefore, the Degreaser + Axtinguisher is the best combo
the Diamondback!(not trolling, actually serious about this)
Цитата допису BBSOS Itsuki Koizumi:
the Diamondback!(not trolling, actually serious about this)

In terms of "Bang per Buck" Diamondback's got it. It's just plain crazy when you get a spy that knows how to take down a nest or even a teleporter, god help you if he's a good shot.

Class by class perhaps something like this.

Pyro- The Phloginstigator, Survivability, raw damage, and can gain Mmph off of flare guns.
Medic- Medigun (kinda obvious, Invulnerable to 99% of things in TF2 when ubered and overheal)
Heavy- Sasha (the stock minigun, 500 DPS at close range)
Solider- Direct Hit (in the right hands that is.)
Demoman- Sticky Bomb Launcher (traps, crazy damage, even claimed OP manytimes)
Scout- Scattergun (can 2 shot most classes and 3 shot the rest.)
Sniper- Machinima (again, in the right hands.)
Spy- again Diamondback
Engineer- Wrangler (mostly due to the shield and a level 3 sentry) gun wise? Widowmaker.
Цитата допису Tolna:
Цитата допису BBSOS Itsuki Koizumi:
the Diamondback!(not trolling, actually serious about this)

In terms of "Bang per Buck" Diamondback's got it. It's just plain crazy when you get a spy that knows how to take down a nest or even a teleporter, god help you if he's a good shot.

Class by class perhaps something like this.

Pyro- The Phloginstigator, Survivability, raw damage, and can gain Mmph off of flare guns.
Medic- Medigun (kinda obvious, Invulnerable to 99% of things in TF2 when ubered and overheal)
Heavy- Sasha (the stock minigun, 500 DPS at close range)
Solider- Direct Hit (in the right hands that is.)
Demoman- Sticky Bomb Launcher (traps, crazy damage, even claimed OP manytimes)
Scout- Scattergun (can 2 shot most classes and 3 shot the rest.)
Sniper- Machinima (again, in the right hands.)
Spy- again Diamondback
Engineer- Wrangler (mostly due to the shield and a level 3 sentry) gun wise? Widowmaker.

Phlog has not airblast which is one of the greatest utilities for pyro, he's losing more survivability when using it. The machina is also a direct downgrade to snipers who can aim, the extra damage only applies for full charge and it can kill all classes without the extra damage. Its a body shooting rifle and lacks no scoping. In the right hands the vanilla sniper rifle is better. The diamond back is incredibly situational and a spy who can headshot with his ambassador is much more better. I had to rant because these are not good weapons :/ Its not opinion its a fact.
I personally love the liberty launcher but its all a matter of preferance
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Показані коментарі 112 із 12
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