Team Fortress 2
Divide a weapon's stats by 10
So I saw a thread on the TF2 forum entitled "multiply a weapon's stats by 10", so I decided to create my own version, called "split a weapon's stats by 10"

Here goes...

(un)Direct Hit
Ammo loaded: 0.4
Ammo carried: 2
2.5% damage bonus
8% projectile speed
mini-crits target pushed back a few centimeters
-7% explosion radius.
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Showing 1-15 of 38 comments
Rechow Oct 5, 2012 @ 3:14pm 
Razorback
Divides damaged recieved from backstab by 10.

Yup. Still useless.
Sandman

Launches a ball that stuns you
-1.5 max health on wearer
Farsitone64 Oct 5, 2012 @ 7:47pm 
Your Rather Quick Reward:

Loud killer: killing enemys sonds a loud alarm thats audible to everyone on the server
Backstabs short out your disguise kit

Disguise kit is still usable
Astro Pyrus Oct 5, 2012 @ 8:08pm 
Half-Zatoichi:
On-kill: Restores you to %10 Health
Honourbound: Cannot be sheathed until you kill .1 enemies.
Demomen and soldiers
can duel with katanas
For a .1 hit kill.
Well, it brings you down but you dont even have to kill it... Hmm...
Last edited by Astro Pyrus; Oct 5, 2012 @ 8:09pm
Überzord Oct 5, 2012 @ 8:14pm 
Crusader's Crossbow
4% faster reload time
Fires special bolts that heal yadda yadda yadda
no headshots
-7.5% max primary ammo on wearer.

Not a bad weapon all things considered.
Rechow Oct 6, 2012 @ 10:14am 
Force a Nature

5% Faster firing speed
Kockback on taget and shooter for a few millimeters
2% more bullet per shot
1% damage penalty
6.6% small clip size

I'd use it
Zyroxeon Oct 6, 2012 @ 10:18am 
Originally posted by Missingno6:
Force a Nature

5% Faster firing speed
Kockback on taget and shooter for a few millimeters
2% more bullet per shot
1% damage penalty
6.6% small clip size

I'd use it
m2
Dominatier Oct 6, 2012 @ 10:22am 
Originally posted by Zyroxeon:
Originally posted by Missingno6:
Force a Nature

5% Faster firing speed
Kockback on taget and shooter for a few millimeters
2% more bullet per shot
1% damage penalty
6.6% small clip size

I'd use it
m2
still awesome
LtColonel Summers Oct 6, 2012 @ 10:50pm 
Jarate...
Coated enemy takes minicrits for 1 second.
Put out a burning ally.
Splashless, only coat target on direct hit, which means you cannot put yourself out.
Rechow Oct 7, 2012 @ 7:41am 
Red-Tape Recorder
Reverses enemy building construction
10% sapper damage penalty
Hidden Stat:
Downgrade speed is 0.3 seconds

Someone make this a thing.
InvisibleWater Nov 28, 2012 @ 3:34pm 
Short Circuit:

After 10 hits: Destroy all projectiles in radius
On use: -3 metal

It's like covering a turd in gold!
Last edited by InvisibleWater; Nov 28, 2012 @ 3:34pm
Spades Slick Feb 8, 2013 @ 9:26am 
Originally posted by InvisibleWater:
Short Circuit:

After 10 hits: Destroy all projectiles in radius
On use: -3 metal

It's like covering a turd in gold!

so it gives you metal on hit? I would use it. XD
Last edited by Spades Slick; Feb 8, 2013 @ 9:26am
One-Punch Heavy Feb 8, 2013 @ 10:45am 
Fan o war:
9% damage penalty
Marks enemy for death for 1.5 seconds

First hit deals 32 damage (35 base)
Every consecutive deals 42 damage due to mark for death minicrits
The Sticky Jumper:
+20% max secondary ammo on wearer
No self inflicted blast damage taken
-10% damage penalty
No random critical hits
Wearer cannot carry the inteligence briefcase
I'd use it.
Natrolite May 19, 2013 @ 1:41am 
Originally posted by Gigabits of Wits:
Sandman

Launches a ball that stuns you
-1.5 max health on wearer

**launches a tenth of a ball that does F-all, but it's rather fun to do anyway
I'd use that.

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Date Posted: Oct 4, 2012 @ 11:33pm
Posts: 38