Team Fortress 2
Team Fortress 2 > Discusiones generales > Detalles del tema
Revival: Multiply a Weapon's Stats by 10
I'm bringing back an old topic in where the weapon of your choosing has its stats multiplied by 10. Here's an example:

Beggar's Bazooka:
Hold fire to load up to 30 Rockets
Release fire to unleash barrage

+30 degrees random projectile deviation
Overloading chamber will cause misfire
Cannot collect ammo from dispensers

Feel free to add on your weapons of choice!
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Mostrando 1-15 de 155 comentarios
Emmanuel Goldstein 17 sep. 2012 a las 19:39 
THANK YOU.
Pomson 6000:
Does not require ammo
Cannot be deflected
On hit:lose all medigun charge
On hit: lose al cloak for 20 seconds
OP before, rediculous after.
Gettttt Donked On 17 sep. 2012 a las 21:16 
The Cozy Camper
+ no knockback or flinching at all from any source
+10 health regenerated each second
-completely immobile while scoped
-no random critical hits
-Still pretty damn useless
Última edición por Gettttt Donked On; 18 sep. 2012 a las 18:13
Kreuzfahrer 17 sep. 2012 a las 22:00 
The Backshredder
+250% damage
+Full health and overheal from any health pack
-No healing from Dispensers or Medics
Farsitone64 17 sep. 2012 a las 22:09 
The Brass Beast

+ 200% more damage
- 500% slower spin up time
- Cannot move when deployed
Wowie 18 sep. 2012 a las 8:19 
The Degreaser (AKA the aero's airblast apparatus):
+650% faster weapon switch (You switch weapons before you even knew you needed to)
-250% burn damage penalty (Afterburn heals enemies for 7-8 damage every second)
-100% damage penalty (No initial burn damage at all ever)
Zyroxeon 18 sep. 2012 a las 8:36 
baby face blaster


well fudge
Wowie 18 sep. 2012 a las 8:43 
Publicado originalmente por Zyroxeon:
baby face blaster


well fudge
Can't leave spawn?
KoalaKazoo 18 sep. 2012 a las 17:08 
Sydney Sleeper

-Enemy gets jarated for 80 seconds if you zoom in for 8 seconds
-charge rate increased by 250%
-Headshots do no damage
-No critical hits, ever.
Última edición por KoalaKazoo; 18 sep. 2012 a las 17:08
[NMP]Destructor 18 sep. 2012 a las 18:20 
Scorch Shot

-On hit: Enemy get launched across the map
-100% damage penalty
The Winger

+150% Damage Bonus
-600% Clip Size
Gettttt Donked On 21 sep. 2012 a las 16:36 
Publicado originalmente por Destructor:
Scorch Shot

-On hit: Enemy get launched across the map
-100% damage penalty
They would gain health when you hit them.
Kreuzfahrer 21 sep. 2012 a las 17:12 
Publicado originalmente por SOS Itsuki Koizumi:
Publicado originalmente por Destructor:
Scorch Shot

-On hit: Enemy get launched across the map
-100% damage penalty
They would gain health when you hit them.
No, they would just take no damage from the flare. They would still take afterburn damage, though.
Wowie 21 sep. 2012 a las 17:23 
http://www.youtube.com/watch?v=yZl85r11Yr0&feature=related

That... Blutsauger... I haven't even finished watching this video yet.

Edit: Beggar's Bazooka plus Gunboats equals airstrike.
You are propelled into the air by misfires that do no harm to you whatsoever.
Última edición por Wowie; 21 sep. 2012 a las 17:45
PKKA_RECRUIT 21 sep. 2012 a las 18:24 
LOL
ACGOS 29 sep. 2012 a las 17:27 
rainblower

on equip stay in pyroland forever

only visible in pyroland
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Team Fortress 2 > Discusiones generales > Detalles del tema
Publicado el: 17 sep. 2012 a las 19:34
Mensajes: 155