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Pyro versus pyro will end like it always does: With one pyro dead and the other at very low HP. However, this is the same for pretty much any other class as well, any time you do a class x on class x battle, it's going to end closely.
Now, the only class particularly weak against pyros, in the circumstance that there is to be direct, hand-to-hand combat, not camping, is the demoman, for obvious reasons, especially if the demoman has bad aim. However, saying that pyros are completely OP is something I don't necessarily agree with.
HOWEVER... I would like to see the stock flamethrower back where it was, and the backburner's airblast removed again possibly, but mostly the stock flamethrower back to regular. The reason why I would suggest this is because the backburner has been offered as the alternative, more offensive version of the flamethrower. To have a truly offensive advantage, I believe that the backburner should have an afterburn or damage buff over all other flamethrowers, or at least the stock and degreaser, as the phlogistonator is, in my opinion, more of a ray gun. Anyhow, this is why I suggest possibly removing the airblast or something again. While I commonly use the backburner, as I have since 2009, and have grown fond of being able to reflect an occasional rocket or extinguish an occasional teammate, I'd much prefer more burn damage than an almost unusable airblast.
Hit detection is horrible, when playing as you can miss at point blank because the particles just dont register. Similarly if you so much as clip a single particle it will instantly ignite you, a penalty that can cost you a max of 60 HP and a lot of aim.
Number 2 is that you can instantly airblast, and when I say instantly, I mean instantly. There is almost no delay from attacking to airblasting so a pyro with a nervous twitch can switch instantly from offense to airblast, the delay only being AFTER the airblast.
In general, I don't think the pyro needs a nerf, more so a revisioning to be more accurate and possibly a short cooldown before switching from primary to secondary fire.
RIP Steam Community discussions 2012