Team Fortress 2
Chop¡Chop Aug 27, 2013 @ 7:39pm
Joystick disabled with last update
Steam please look into whatever you did to disable the joystick in the new update. Shows up OK in other games so it's not my hardware. Tf won't accept any axis or button inputs.
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Showing 1-15 of 71 comments
JLsoft Aug 27, 2013 @ 8:52pm 
Same here...I use VJoy in order to bind a custom controller (not turn scripts or anything), and as of the 8/28/13 UTC update, it's not being read at all.
Hiroman Aug 27, 2013 @ 9:04pm 
Same problem here. Gamepad inputs are no longer working with me :(
Crossdressing, Bisexual Otter Aug 27, 2013 @ 9:29pm 
Got the exact opposite problem here. My controller works fine, but the sensitivity is just out of whack.
Last edited by Crossdressing, Bisexual Otter; Aug 27, 2013 @ 9:29pm
Hiroman Aug 27, 2013 @ 9:40pm 
What controller are you using? Xbox?
Crossdressing, Bisexual Otter Aug 27, 2013 @ 9:41pm 
I'm using a PS3 controller, actually.
Hiroman Aug 27, 2013 @ 9:43pm 
Can I ask how did you manage to use a PS3 in your computer? Are you using Windows 7? I have tried using some drivers, but no luck.
Crossdressing, Bisexual Otter Aug 27, 2013 @ 9:48pm 
I use the drivers created by user Scarlet.Crush as found here:

This did the trick for my PS3 controller, as well as the wireless part, you just need to replace a bluetooth dongle's driver with the ones provided. Not sure if there are better ones, but I've just been fond of it.

It was weird today. Got off work, tried to play demo, and my sights fling all over the place!
...They even added rumble when you fell from a high jump. I wish TF2's devs would tell us about this kind of stuff... and I wish they'd allow us to bind the buttons to "escape", "accept", and "deny" on the controllers instead of hard-coding them...

Originally posted by P-Hiroman:
You first need to install the XBOX 360 Xinput drivers so your Windows can recognize a 360 controller. You can find them here:

Make sure you install the xinput drivers for your correct Windows version (64 or 32 bit).

Then, install the program in Otter's link to turn your PS3 controller into a 360 controller:

I followed the directions in the link and it now works for me. Now, Windows "think" my PS3 controller is a 360 controller and it can be recognized by TF2 (assign keyboard/buttons, etc etc).

Be sure to have your PS3 controller connected via USB BEFORE installing the program.

Hope it helps.

Edit: Added Hiroman's instructions in a qoute.
Last edited by Crossdressing, Bisexual Otter; Sep 1, 2013 @ 3:49pm
Hiroman Aug 27, 2013 @ 9:51pm 
Many thanks, good sir! Totally agree, devs should not fix what is not broken, especially input-wise.
Crossdressing, Bisexual Otter Aug 27, 2013 @ 9:55pm 
No prob, mate.

Just to make sure: your controller's CFG, or the .cfg pointing to it, hasn't be edited or changed has it?
Hiroman Aug 27, 2013 @ 9:57pm 
I don't even have a cfg for the gamepad, since I do not use analog (using a gamepad and a mouse... yes it is very weird). In my case, I just binded the gamepad inputs in the options menus, just as if assigning keyboard keys. That worked for me just yesterday.
Crossdressing, Bisexual Otter Aug 27, 2013 @ 10:02pm 
Ah, jeez, I usually recommend binding those keys in a .cfg, but I don't see how that would be a problem. Not sure how to approach this.

Other than the obvious: is your joypad enabled or console command set to "joystick 1"? I have no clue :P
Hiroman Aug 27, 2013 @ 10:08pm 
They were actually binded in the config.cfg (using a regular generic gamepad):

bind "X AXIS POS" "+moveright"
bind "X AXIS NEG" "+moveleft"
bind "Y AXIS POS" "+back"
bind "Y AXIS NEG" "+forward"

Problem is that TF2 does not even acknowledge I am pressing a button from the gamepad. Zero, nada.

I think it is at the end a problem in the dev's side. I also happen to have a PS3 controller, so I'll try to install it via the link you posted. Thanks again!!!
Crossdressing, Bisexual Otter Aug 27, 2013 @ 10:16pm 
Alright, I'll stop spamming your thread :P

I know it's not much, but here's the axis binds for my controller. Never heard of binding the axis the away you do, not in my years of playing, but when you have the time try playing with these console commands to see which works for your controller.

...And always back up the original.

Have fun with TF2, regardless mate.

Originally posted by DJKat:
joy_advanced 1 // use advanced joystick options (allows for multiple axes)
joy_advaxisx 3 // 3move left/right
joy_advaxisy 1 // 1move forward/back
joy_advaxisz 4 //4
joy_advaxisr 2 //
joy_advaxisu 4 //
joy_advaxisv 0 //
joy_forwardsensitivity -1
joy_sidesensitivity 1
joy_pitchsensitivity 5.660000
joy_yawsensitivity -5.660000
joy_yawthreshold 0.00
joy_pitchthreshold 0.00
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 1.4
joy_response_move 5
joy_response_look 1
crosshair 1
hud_draw_fixed_reticle 1
SPY Aug 28, 2013 @ 9:52am 
From what i seen on this thread it look like Valve removed DirectInput support from TF2. Since some people able to use thier gamepads\joysticks in game i assume that because thier contollers use XInput. If that is true - then we need to find out was it intendet or not.
Jurassic Pork Aug 31, 2013 @ 6:30am 
I use a wired ps3 controller, usually just have it set with the controls like Hiroman... installed those drivers, still doesn't work for me :( Any suggestions? I don't know a whole lot about programming and whatnot (weird for a pc gamer, right?), so I kinda need it in layman's terms.
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Date Posted: Aug 27, 2013 @ 7:39pm
Posts: 71