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I would give the diamondback a +10% damage buff on buildings and switch the crit buff to when you destroy a building period. Not just sapping. Some long range pistol harassment might be fun.
It got nerfed to oblivion.
It's already received a jump buff. It trades combat for utility. No need to compensate the combat debuff with another buff.
I agree. The Diamondback needs an upgrade. I think the best solution would just be to add random crits. I don't think it would be too game breaking. Someone else had an idea of giving two crits for sapping a level 2-3 building, while sapping a level 1 building would only reward one.
Crappy accuracy? What are you talking about? The shortstop has a closer grouping of bullets making it more effective at long range then the standard.
You also need to experience this weapon with a pocket quickfix medic. That extra healing percentage is godly with the newly buffed quickfix makes pairing these two weapons together as a pocket setup extremely viable.
The quickfix takes advantage of the shortstops healing bonus while at the same time is capable of completely getting rid of the blast back down side using the uber.
Use the weapon more. Your going to be surprised.
Yeah.....
no