Team Fortress 2
What Weapon Would You Like To Buff Or Nerf?
I just wanted to start a discussion on weapons that you think should be buffed or nerfed. In my opinion I think the Baby Faces Blaster should be buffed and nerfed. It has a 30% damage penalty, but I think it should be more like 20%, and when you jump it takes away the whole boost, I think it should only take away like around 70% of the boost, but make the weapon like 30% more accurate instead of 20.
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The Baby Face's Blaster is meant for harassing and diverting attention, rather than straight out killing. Coupled with Bonk and a Sandman, you can easily make people chase you around for quite a long time while chipping at their health. Sometimes making people chase you diverts them for longer than straight out killing them.
Woobie [W.O.O.B] you are right, I still LOVE to use that item, its one of my favorites, I just think it should be buffed a little. Thats all
The Buff Banner, so the rage doesn't take forever.
The Diamond Back that weapon is pretty useless and nobody uses it EVER they should remove the damage penalty atleast or the slow fire penalty seriously it just a weaker version of the Ambassador only you get crits by destroying sentries.
Messaggio originale di Chili spice:
The Diamond Back that weapon is pretty useless and nobody uses it EVER they should remove the damage penalty atleast or the slow fire penalty seriously it just a weaker version of the Ambassador only you get crits by destroying sentries.

I would give the diamondback a +10% damage buff on buildings and switch the crit buff to when you destroy a building period. Not just sapping. Some long range pistol harassment might be fun.
Ultima modifica da Mr.Tickles the 1st; 19 lug 2013, ore 13:05
Tomislav. :(
It got nerfed to oblivion.
Remove the jump bonus from the Winger and give it an accuracy bonus.
Ultima modifica da icehat; 19 lug 2013, ore 13:16
Messaggio originale di EFR SomeWittyUsername:
The Winger should have higher accuracy to compliment the damage bonus.


It's already received a jump buff. It trades combat for utility. No need to compensate the combat debuff with another buff.
Messaggio originale di Chili spice:
The Diamond Back that weapon is pretty useless and nobody uses it EVER they should remove the damage penalty atleast or the slow fire penalty seriously it just a weaker version of the Ambassador only you get crits by destroying sentries.

I agree. The Diamondback needs an upgrade. I think the best solution would just be to add random crits. I don't think it would be too game breaking. Someone else had an idea of giving two crits for sapping a level 2-3 building, while sapping a level 1 building would only reward one.
Thy could buff Shortstop so it's a viable option, because the only reason to use it was the set bonus, which was removed now, I like the basic concept - fast shooting - fast reload, but crappy accuracy/damage, they could so something about that.
Messaggio originale di Our Lord and Saviour:
Thy could buff Shortstop so it's a viable option, because the only reason to use it was the set bonus, which was removed now, I like the basic concept - fast shooting - fast reload, but crappy accuracy/damage, they could so something about that.

Crappy accuracy? What are you talking about? The shortstop has a closer grouping of bullets making it more effective at long range then the standard.

You also need to experience this weapon with a pocket quickfix medic. That extra healing percentage is godly with the newly buffed quickfix makes pairing these two weapons together as a pocket setup extremely viable.

The quickfix takes advantage of the shortstops healing bonus while at the same time is capable of completely getting rid of the blast back down side using the uber.

Use the weapon more. Your going to be surprised.
Buff the Frontier Justice to have a clip of 5.
Messaggio originale di Misterwheatley:
Buff the Frontier Justice to have a clip of 5.

Yeah.....


































no
I know I was the one who started the discussion but I have another idea. This kind of goes along with Springelys idea. With the diamondback you should still only get 1 crit, but kind of like the Frontier Justice if you sap a building and destroy it, it gives you 1 crit for every kill?
The should buff the escape plan a little bit. rather than have the "marked for death" last a few seconds after switching, it should go away once another weapon is selected.
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Data di pubblicazione: 19 lug 2013, ore 12:35
Messaggi: 85