Hatty Hattington Jul 3, 2013 @ 3:12pm
[IDEA] Hints
If you recall the high-five taunt hint prompt the first few times one is executed around you- or a more memorable scenario, the training practice hints should give new players hints when certain events happen around them.

For example, if you were a Pyro and you saw a nearby teammate on fire, the game would bring up a notice to try and extinguish the player. Similar to in L4D2 when a survivor is in trouble, you will get a notice pointing to the player in distress. These hints should only show up for the first few times shown to not annoy the player but remind them the first few times as practice. As much as the tips in the corner of the screen would do as much help, this will allow the player to be able to try out their ability at the moment it is required giving them a sense of when to do it and how.

Suggestions to add or change anything are open.
Showing 1-8 of 8 comments
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Hatty Hattington Jul 3, 2013 @ 3:57pm 
No one? :c
TheGoodTheBadAndTheGibus (Banned) Jul 3, 2013 @ 3:59pm 
It's a decent idea, but kinda unnecesary. Things like that are part of the learning experience TF2 has to offer, the new players would feel better about themselves doing such tasks without the hints and therefore enhcance their experiences with the game.
Hatty Hattington Jul 3, 2013 @ 4:12pm 
Originally posted by Sebster22:
the new players would feel better about themselves doing such tasks without the hints and therefore enhcance their experiences with the game.

Could you explain how they would feel better without the hints?
TheGoodTheBadAndTheGibus (Banned) Jul 4, 2013 @ 2:58am 
Originally posted by TheCloudMario:
Originally posted by Sebster22:
the new players would feel better about themselves doing such tasks without the hints and therefore enhcance their experiences with the game.

Could you explain how they would feel better without the hints?
The sense of self acheivement and learning without any direct help from the game?
You feel better discovering something yourself rather than someone telling you about it.
coolguyman69 (Banned) Jul 4, 2013 @ 3:16am 
but it would be really helpful for instances where ♥♥♥♥♥ pyros could have saved a team mate from afterburn but instead just stood there. then again, this kinda thing does exist. sort of. with the coaching system another humen rather than the game can point out stuff. but I'm not so sure how many people coach players or how good of students newer players are still getting the ropes of what each class is capable of
100% Recycled Awesome Jul 4, 2013 @ 3:18am 
In theory it's a good idea, but I'm not sure if it will work. Furthermore, players who went through the tutorials should know basic stuff like airburst to put out on fire friendlies. Players who ignore the tutorials to just jump right in are probably the same kind of players who will ignore hints.

That said, doesn't TF2 make you go through training before you can play the first time you load the game up? So people seem to be missing the obvious training clues. Not sure hints would fix this when training doesn't instill basic knowledge in certain players.
coolguyman69 (Banned) Jul 4, 2013 @ 3:20am 
the game doesn't force you to go through basic training but the main menu nags you about it until you do complete it. in much the same way it 'encourages' f2ps to check out the mann co store
100% Recycled Awesome Jul 4, 2013 @ 3:26am 
Originally posted by Another brick in the wall:
the game doesn't force you to go through basic training but the main menu nags you about it until you do complete it. in much the same way it 'encourages' f2ps to check out the mann co store

Interesting. I know it initially did when they first came out with the training section. You couldn't play the game until you played the training games. Even if you'd had the game for years before. Valve made a lot of veteran players go through the very basics before they could get in. *rolls eyes*
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Date Posted: Jul 3, 2013 @ 3:12pm
Posts: 8