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RoberOnocle 2013년 3월 10일 오후 2시 22분
New Soldier item idea
We know that Jarate makes enemies available for crits and the mad milk gives you health for every time you attack an enemy coated with milk. But I have an idea for a jar-related item.

The idea name would be "The Offensive Oiler", what it does is that the soldier throws the jar filled with oil on an enemy and their defense is lowered, making them more vulnerable.

I would make this in worklshop, but I don't know how to even work on the workshop, so feel free to copy this idea onto workshop.

Comment please!
Like the debates? subscribe to the forum, I want to hear your opinions!
RoberOnocle님이 마지막으로 수정; 2013년 3월 10일 오후 3시 58분
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Hrothknurlhiem 2013년 3월 10일 오후 2시 29분 
I will make it email me a picture of a sketch that u want it to look like
Hrothknurlhiem 2013년 3월 10일 오후 2시 30분 
Hrothknurlhiem@gmail.com
RoberOnocle 2013년 3월 10일 오후 2시 30분 
Hrothknurlhiem님이 먼저 게시:
I will make it email me a picture of a sketch that u want it to look like
I'm sorry, but is there some type of drawing board you can draw on in steam?
Hrothknurlhiem 2013년 3월 10일 오후 2시 32분 
No just draw it on paper
Hrothknurlhiem 2013년 3월 10일 오후 2시 32분 
Take a pic
Hrothknurlhiem 2013년 3월 10일 오후 2시 32분 
And email
RoberOnocle 2013년 3월 10일 오후 2시 32분 
Hrothknurlhiem님이 먼저 게시:
No just draw it on paper
ok, i'll try
Hrothknurlhiem 2013년 3월 10일 오후 2시 32분 
Thank you
Octavia 2013년 3월 10일 오후 2시 35분 
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.
RoberOnocle 2013년 3월 10일 오후 2시 39분 
Hrothknurlhiem님이 먼저 게시:
Thank you
Still working on it.
archbutt 2013년 3월 10일 오후 2시 45분 
so basically a worse Buff Banner
Hrothknurlhiem 2013년 3월 10일 오후 2시 46분 
Octavia님이 먼저 게시:
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
RoberOnocle 2013년 3월 10일 오후 2시 47분 
Merak님이 먼저 게시:
so basically a worse Buff Banner
If you that's how you define it, fine with me, but it's supposed to be a substitute for the battilion's backup.
RoberOnocle 2013년 3월 10일 오후 2시 48분 
Hrothknurlhiem님이 먼저 게시:
Octavia님이 먼저 게시:
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
Bout to send it. My drawing sucks a little bit.
archbutt 2013년 3월 10일 오후 2시 48분 
TheAngryDerp님이 먼저 게시:
Merak님이 먼저 게시:
so basically a worse Buff Banner
If you that's how you define it, fine with me, but it's supposed to be a substitute for the battilion's backup.

that doesn't sound remotely correct at all
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