RoberOnocle 10. März 2013 um 14:22 Uhr
New Soldier item idea
We know that Jarate makes enemies available for crits and the mad milk gives you health for every time you attack an enemy coated with milk. But I have an idea for a jar-related item.

The idea name would be "The Offensive Oiler", what it does is that the soldier throws the jar filled with oil on an enemy and their defense is lowered, making them more vulnerable.

I would make this in worklshop, but I don't know how to even work on the workshop, so feel free to copy this idea onto workshop.

Comment please!
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Zuletzt bearbeitet von RoberOnocle; 10. März 2013 um 15:58 Uhr
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Angvard- Coaching HL/6s 10. März 2013 um 14:29 Uhr 
I will make it email me a picture of a sketch that u want it to look like
Angvard- Coaching HL/6s 10. März 2013 um 14:30 Uhr 
Hrothknurlhiem@gmail.com
RoberOnocle 10. März 2013 um 14:30 Uhr 
Ursprünglich geschrieben von Hrothknurlhiem:
I will make it email me a picture of a sketch that u want it to look like
I'm sorry, but is there some type of drawing board you can draw on in steam?
Angvard- Coaching HL/6s 10. März 2013 um 14:32 Uhr 
No just draw it on paper
Angvard- Coaching HL/6s 10. März 2013 um 14:32 Uhr 
Take a pic
Angvard- Coaching HL/6s 10. März 2013 um 14:32 Uhr 
And email
RoberOnocle 10. März 2013 um 14:32 Uhr 
Ursprünglich geschrieben von Hrothknurlhiem:
No just draw it on paper
ok, i'll try
Angvard- Coaching HL/6s 10. März 2013 um 14:32 Uhr 
Thank you
Octavia 10. März 2013 um 14:35 Uhr 
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.
RoberOnocle 10. März 2013 um 14:39 Uhr 
Ursprünglich geschrieben von Hrothknurlhiem:
Thank you
Still working on it.
Shizko Whitehawk 10. März 2013 um 14:45 Uhr 
so basically a worse Buff Banner
Angvard- Coaching HL/6s 10. März 2013 um 14:46 Uhr 
Ursprünglich geschrieben von Octavia:
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
RoberOnocle 10. März 2013 um 14:47 Uhr 
Ursprünglich geschrieben von Merak:
so basically a worse Buff Banner
If you that's how you define it, fine with me, but it's supposed to be a substitute for the battilion's backup.
RoberOnocle 10. März 2013 um 14:48 Uhr 
Ursprünglich geschrieben von Hrothknurlhiem:
Ursprünglich geschrieben von Octavia:
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
Bout to send it. My drawing sucks a little bit.
Shizko Whitehawk 10. März 2013 um 14:48 Uhr 
Ursprünglich geschrieben von TheAngryDerp:
Ursprünglich geschrieben von Merak:
so basically a worse Buff Banner
If you that's how you define it, fine with me, but it's supposed to be a substitute for the battilion's backup.

that doesn't sound remotely correct at all
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