Team Fortress 2
New Soldier item idea
We know that Jarate makes enemies available for crits and the mad milk gives you health for every time you attack an enemy coated with milk. But I have an idea for a jar-related item.

The idea name would be "The Offensive Oiler", what it does is that the soldier throws the jar filled with oil on an enemy and their defense is lowered, making them more vulnerable.

I would make this in worklshop, but I don't know how to even work on the workshop, so feel free to copy this idea onto workshop.

Comment please!
Like the debates? subscribe to the forum, I want to hear your opinions!
Dernière modification de RoberOnocle; 10 mar 2013 à 15h58
< >
Affichage des commentaires 1 à 15 sur 89
I will make it email me a picture of a sketch that u want it to look like
Hrothknurlhiem a écrit :
I will make it email me a picture of a sketch that u want it to look like
I'm sorry, but is there some type of drawing board you can draw on in steam?
No just draw it on paper
Take a pic
And email
Hrothknurlhiem a écrit :
No just draw it on paper
ok, i'll try
Thank you
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.
Hrothknurlhiem a écrit :
Thank you
Still working on it.
Octavia a écrit :
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
Merak a écrit :
so basically a worse Buff Banner
If you that's how you define it, fine with me, but it's supposed to be a substitute for the battilion's backup.
Hrothknurlhiem a écrit :
Octavia a écrit :
Exactly how do you calculate defense? Unless you base it on resistances, which only come with certain items and not classes, it would be rather similar to Jarate; if it is based on such resistances, it would be almost completely useless in terms of practical applications.

I mean, it's possible, but the way you word it makes it seem rather difficult to implement while still being useful. Personally, the name sounds like it should be something that increases the explosive knock-back taken from an opponent, due to the nature of how Oil tends to make surfaces slippery, unless that's something cartoons have misinformed me of. It sounds a bit more practical that way, since it could turn minor launches into large lifts, which have some synergy with the Direct Hit due to the nature of the Rocket Launcher; it also promotes a Demoman or Soldier to clear off points indirectly, which would have significant uses.

Why die trying to dislodge someone when you can just blast them so far away they can't contest you? It seems like it'd be a little more unique a concept than defense reductions, which is essentially the concept of Mini-Crits and Criticals; additional damage is essentially a reduction in maximum Health for other classes, assuming they solely take damage from those sources, so it just tends to be much simpler for the Jarate to inflict additional damage from further attacks rather than reduce defense, since a defense stat doesn't exist.

Nevertheless, there's some potential in the original idea, but it just needs to be ironed out in a way that allows it to function in the game as is; if it solely applies to resisted damage types, it seems like it would be virtually useless against anything but a Demoman with one of the two Shields or a Vaccinator Medic and his patient.

What if u have no rockets,

Didn't think of that
Bout to send it. My drawing sucks a little bit.
Stop criticising him and me
Hrothknurlhiem a écrit :
What if u have no rockets,

Didn't think of that

If they have no Rockets then they probably shouldn't be trying to contest a point, unless they use a Shotgun, but any Soldier who runs the Buff Banner or Battalion's Backup would be in the same position with this item. I mean, that's a pointless argument, because it's like saying the Scout is in a bad position if he uses the Mad Milk and has no Scattergun shots left; yes, it's true, but that's the choice he makes by using the Mad Milk instead of a Pistol, and he has to live with it.

Weapons are meant to provide advantages and disadvantages in a way that makes players think about which is better for the situation or their method of play, so the argument that you give really has little relevance; if it were to apply to knock-back from any explosive weapon, or knock-back in general, then another ally could always take your role after you apply it while you reload or scrounge for ammunition.
< >
Affichage des commentaires 1 à 15 sur 89
Par page : 15 30 50