sOuLleSs KiLleR Feb 27, 2013 @ 7:53pm
the tf2 econmy is going down and we all know it. . .
i noticed this months ago when i had rejoined the world of tf2 after about 8 months with out it because of a busted hard drive and i saw the prices of buds going way up from around 14 keys to about 25 keys and keys going form 2 ref to about 2.55 and i got to thinking eventually every thing is going up being over priced and now look at the prices ear buds 27 keys and the price for keys has gone up almost 50% and metal value has gone down every thing is just becoming too over priced. in a year or two where will the prices be at huh 6 ref for a key or even 32 keys for a bud this needs to change or else we're all going to have to pay the price. but we can help it instead of crafting weapons don't there is plenty if scrap bankers out there who are willing to take them off your hands even if you can't find one there is a site called scrap.tf which has bots that will do all the scrap banking for you. these prices all start with one thing. . .metal if we can at least get that up in value we can help the tf2 economy you could even try using the ref to craft a hat instead of getting craft hats and doing that but there are many ways to help this issue feel free to write your ideas on how we can bring the prices down before every thing gets too expensive
Showing 1-15 of 18 comments
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Apple Plum Banana Face Feb 27, 2013 @ 8:02pm 
I think that a use for refined metal other than crafting hats and trading would go a long way towards fixing this. Also, if backpack.tf would shut down voting on the price of keys, it would do a lot to stop the vicious cycle of people selling for above the market price and then the price rising to match.
Pagan Feb 27, 2013 @ 8:02pm 
By steam market and craftable Mann Co hat/misc, Valve makes the value of keys more close to the real world $ drops the relative value of refs which are generated by time without any cost, therefore lifts up the price of key related items. You need more time to study it.
Funboyfun23 Feb 27, 2013 @ 8:20pm 
I agree, Tf2 Spreadsheet and other value determining websites bring up the cost just too damn high! I mean its crazy I can't barely trade anymore or else some guy is costing me half of my bp for a key, or some other "rare" item. I always wonder how trading was before all these value determining websites came in, it must have been alot more easier. Sometimes I'm in a trade for half an hour trying to get a strange off somone but they want just waay too much.
Wowie Feb 27, 2013 @ 8:54pm 
Keys aren't going up... Everything else is going down...

Idle account farming means more hats and metal are in circulation, which ultimately means that anything that can be acquired from a random drop will always slowly drop to a "bare minimum" value unless something keeps the price artificially inflated. This will eventually mean that the only items with any sort of real value will be those that cannot be reproduced easily, or at all, along with anything that has a real-money value associated with it, like an unusual hat. As an example, the retired hats, which weren't worth much, not too long ago, suddenly jumped up in value (though not by a large amount, as they are still common) when they were retired. Any non-reproducible item will also always have slowly-decreasing numbers, because accounts that hold these items will sometimes go inactive before passing the items on, or, in rare cases, delete the item altogether (many golden wrenches were deleted, for example) so that it no longer exists.

The Mannconomy is changing rapidly, but it's definitely not going to "die" anytime soon. Instead, it will begin to revolve around non-reproducible items/hard to produce items/items with real-money value, when trading at higher "levels". I'm not an economist, by the way. This is just me analyzing the situation using common sense. I'm sure a more "hardcore" trader could definitely lend more insights to this discussion.
Last edited by Wowie; Feb 27, 2013 @ 10:28pm
Pagan Feb 27, 2013 @ 8:59pm 
The only thing I cannot understand is the some item price(mainly tags) in steam market. Such as tags, most of them are higher or the same with the price in Mann Co, and I can see people buying them. Why would people buy tags which are more expensive than Mann Co? I don't think simple stupidity can explain that.
Wowie Feb 27, 2013 @ 9:00pm 
Originally posted by Pagan:
I don't think simple stupidity can explain that.
Simple stupidity CAN explain that. Most will think "the community-sold items must be cheaper than the items sold directly from Valve" without actually checking the price...
Last edited by Wowie; Feb 27, 2013 @ 9:01pm
Pagan Feb 27, 2013 @ 9:07pm 
Originally posted by Wowie:
Originally posted by Pagan:
I don't think simple stupidity can explain that.
Simple stupidity CAN explain that. Most will think "the community-sold items must be cheaper than the items sold directly from Valve" without actually checking the price...
=A=

Alright...not sure if this is one of the side effects of f2p...
Wowie Feb 27, 2013 @ 9:09pm 
...Common sense is not as common as you think it is. :| Sad but true.

>2013
>Common sense
>Meme arrows for absolutely no reason
Last edited by Wowie; Feb 27, 2013 @ 9:10pm
Russian Donk Party Feb 27, 2013 @ 9:58pm 
Prices are pretty stable.

Metal is just worthless ♥♥♥♥ that you can conjure up from playing, and seeing as no one uses it, it deserves to have no value.
sOuLleSs KiLleR Feb 27, 2013 @ 10:26pm 
Originally posted by Stalindre:
Prices are pretty stable.

Metal is just worthless ♥♥♥♥ that you can conjure up from playing, and seeing as no one uses it, it deserves to have no value.
saying that is like saying keys should have no value, hats should have no value and hell unusuals should not have a value you know this game could have gone in a completely different way they could have never added hats or any of these astetic items and just stuck to the guns and none of the items would have any real world value so in essence the main thing about metal is that it is used as a money system so no it is not "worthless" the only problem is that it is so reproduceable that it is a very small form of currence and it's gettng smaller because of that fact.
MA☝Omgwtfbbqstfu™ Feb 27, 2013 @ 10:26pm 
Well op, if you think about it just a little you will see why you are wrong.

You used to be able to buy stuff with a penny. A full candy bar for 5cents, look at some olden day pictures or whatever. http://www.hersheyarchives.org/exhibits/default.aspx?ExhibitId=20&ExhibitSectionId=44

so what does a hershey bar cost now? is the economy destroyed? do you think you can bring down the price just by coming up with "ideas"?

Nuclear Kangaroo Feb 27, 2013 @ 10:36pm 
you clearly have no knowledge of economics


not crafting your metal only makes it worth less, it becomes more common nobody uses it for anything, loses value
Woobie :3 Feb 27, 2013 @ 11:38pm 
Come on, if you are old enough to join Steam (cough cough), you should know what's happenning. Buds are growing in price because they aren't available anymore - it'll slowly grow in price, as the number sof it drop. Keys are worth more because there is a steady stream of metal each week. Keys don't drop from the sky, ya' know. You have to buy them.
Start_Running Feb 28, 2013 @ 5:27am 
TF2 Economy was never a real economy to begin with. Any useful item can be purchased at the Mann Store and that pretty much sets the Max value for the item. Everything else is based on 'how much is it worth to you' What you economist majors are forgetting is the concept of market saturation. The player base is a finite market. Of that finite market the about that ill spend any money on it is probably as low a 60%, of that 60% the abount that will pay a given pricefor a given item is a further subset. Also Keys have an actual real $ value of $3. The truth is tehre are just fewer and fewer keys available sicne fewer people are seeing a key as worth half a game.

Do the math, 3 keys ae what you'd pay for a decent new game. keys represent a chance to get an item, where as $10 represents a certainty of buying a new game or getting a month of WoW.
People who buy keys usually buy them because they want something they can only get by uncrating and thusly will likely use any key they purchase. So it comes back to the original point. there are fewer keys available so the price is going up. In contrast thanks to Mann up mode and people trading metal for tickets and Botkillers. pluss the extra item drops given by vouchers guess what. There has been a flood of metal into the market.
MA☝Omgwtfbbqstfu™ Feb 28, 2013 @ 1:31pm 
Originally posted by Start_Running:
TF2 Economy was never a real economy to begin with. Any useful item can be purchased at the Mann Store and that pretty much sets the Max value for the item. Everything else is based on 'how much is it worth to you' What you economist majors are forgetting is the concept of market saturation. The player base is a finite market. Of that finite market the about that ill spend any money on it is probably as low a 60%, of that 60% the abount that will pay a given pricefor a given item is a further subset. Also Keys have an actual real $ value of $3. The truth is tehre are just fewer and fewer keys available sicne fewer people are seeing a key as worth half a game.

Do the math, 3 keys ae what you'd pay for a decent new game. keys represent a chance to get an item, where as $10 represents a certainty of buying a new game or getting a month of WoW.
People who buy keys usually buy them because they want something they can only get by uncrating and thusly will likely use any key they purchase. So it comes back to the original point. there are fewer keys available so the price is going up. In contrast thanks to Mann up mode and people trading metal for tickets and Botkillers. pluss the extra item drops given by vouchers guess what. There has been a flood of metal into the market.

well no. "useful" is subjective, you cannot buy an unusual from the mann store for any price. you can't buy a diamond or gold from the store either. furthermore you can't buy a clean item from the store. whats a real economy? whats money other than a piece of paper? tf2 economy is real as anything else, supply and demand. mann store does not set the max value for any item at all, thats just plain wrong. many times items can be higher in game than in store because high demand items are being sold to people who would rather spend metal or keys than real money or are kids without real money. you are talking as if money grew on trees when you say you can "just buy" from the store anyways, its not like someone would go and buy a million dollars of paint to flood the market, the fact of real world money keeps this in line..

there are fewer keys avaliable? how do you figure? you say this because the price goes up? no. metal is a minimum wage in tf2, thats why it keeps going down in value when its not destroyed.

you arent really doing the math of tf2, you realize an uncrated unusual can cost hundreds of dollars right? yes its a gamble but thats just how the system works.

keys aren't rare start running, since i first met you i've gone from single digits to 200 keys now, and out of the people I play with in mvm and such, i'm still the poor one, so how rare are they really.

since i've met you, your bp's not changed at all really, mines changed drastically. maybe you aren't interested in trading, thats fine, but i don't think you know how the tf2 economy works.

if you have an unusual, you can sell it at any time for another game if you really really wanted it, but people generally don't because the point is to use them in this game, they don't want to play another game, or don't need to sell their items to do so. in fact they buy other games like brutal legend just so they can get the taunt in this game.
Last edited by MA☝Omgwtfbbqstfu™; Feb 28, 2013 @ 1:54pm
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Date Posted: Feb 27, 2013 @ 7:53pm
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