Nathaniel Flint Feb 17, 2013 @ 5:25am
Someone mind explainig me...
whats wrong with healing snipers?
Either constantly healing them, extinguish fires on them, or filling their life up once and go on.

Showing 1-15 of 16 comments
< >
Zyroxeon Feb 17, 2013 @ 5:31am 
he is useless except when i am playing him, and when i am playing him, everyone else who is sniper is useless
Nathaniel Flint Feb 17, 2013 @ 5:33am 
Originally posted by Zyroxeon:
he is useless except when i am playing him, and when i am playing him, everyone else who is sniper is useless

Yeah great, but neither was my question why you think so highly of yourself nor i care.
Zyroxeon Feb 17, 2013 @ 5:34am 
Originally posted by Nummer XIII:
Originally posted by Zyroxeon:
he is useless except when i am playing him, and when i am playing him, everyone else who is sniper is useless

Yeah great, but neither was my question why you think so highly of yourself nor i care.
I was joking.
Nathaniel Flint Feb 17, 2013 @ 5:35am 
Originally posted by Zyroxeon:
Originally posted by Nummer XIII:

Yeah great, but neither was my question why you think so highly of yourself nor i care.
I was joking.

Thanks. Helped a lot.
Zyroxeon Feb 17, 2013 @ 5:37am 
Originally posted by Nummer XIII:
Originally posted by Zyroxeon:
I was joking.

Thanks. Helped a lot.
The amount of sarcasm is not high enough for my unsarcasmeter to not register the amount of unsarcasm that this thread doesn't hold.

u wot m8
Octavia Feb 17, 2013 @ 5:43am 
It's fine to toss them an Overheal or heal them if damaged, especially when they're on fire, but they aren't a high priority; Snipers can't really directly defend you from an assailant, even if they can stem the flow of an assault by eliminating a vital target, or strike fear into the hearts of enemies pushing to kill you. A Heavy, Soldier, Demoman or Pyro who's Overhealed will be able to defend you against people trying to kill you, who are up in your face, much easier than a Sniper will be able to.

I think everyone on the team should be healed or given Overheal if the situation permits, but classes and skill do have some role to play; a Soldier is simply better to me alive than a Sniper is, especially when you consider how squishy a Sniper is. Extinguish them and buff them up? Certainly, a bit of Overheal will do wonders in a Sniper fight, and allow them to shrug off a little more damage before they need to retreat for health; however, if we're in the midst of combat and a Heavy is crying for my aid, at the same time a Sniper is burning out, the Heavy will probably be the one living, assuming only one player would die.

This is, of course, barring a scenario where my patient and the surrounding players are in relatively good health, and death is not a risk for them, in which case I'll probably end up extinguishing the Sniper and, depending on the surrounding threats, either top him off with an Overheal or head back to the offensive classes. There's a time and place for healing every class, and the time for the more offensive classes is simply much more common, and in general, much more important than healing other classes, the sole exception being fellow Medics.
Nathaniel Flint Feb 17, 2013 @ 5:47am 
Originally posted by Octavia:
It's fine to toss them an Overheal or heal them if damaged, especially when they're on fire, but they aren't a high priority; Snipers can't really directly defend you from an assailant, even if they can stem the flow of an assault by eliminating a vital target, or strike fear into the hearts of enemies pushing to kill you. A Heavy, Soldier, Demoman or Pyro who's Overhealed will be able to defend you against people trying to kill you, who are up in your face, much easier than a Sniper will be able to.

I think everyone on the team should be healed or given Overheal if the situation permits, but classes and skill do have some role to play; a Soldier is simply better to me alive than a Sniper is, especially when you consider how squishy a Sniper is. Extinguish them and buff them up? Certainly, a bit of Overheal will do wonders in a Sniper fight, and allow them to shrug off a little more damage before they need to retreat for health; however, if we're in the midst of combat and a Heavy is crying for my aid, at the same time a Sniper is burning out, the Heavy will probably be the one living, assuming only one player would die.

This is, of course, barring a scenario where my patient and the surrounding players are in relatively good health, and death is not a risk for them, in which case I'll probably end up extinguishing the Sniper and, depending on the surrounding threats, either top him off with an Overheal or head back to the offensive classes. There's a time and place for healing every class, and the time for the more offensive classes is simply much more common, and in general, much more important than healing other classes, the sole exception being fellow Medics.

Thanks, but i didnt mean wrong in the meaning of its useless cause a sniper cant do great damage, i meant wrong in meaning of not allowed.

I just got banned on a server, for healing 10% of a snipers health back to 100%.

Thats all it was. Spawned as Medic, go to front, see a sniper with 90% life, repair the 10%, go on, see the banned screen.
Octavia Feb 17, 2013 @ 6:02am 
If the server actually bans you for such a trivial thing, then I'd be glad with the ban; I would've blacklisted the server myself. It's the same thing with Spies, really; I see people, at times, complain about how I'll give one of our Spies an Overheal or a heal, when they ask for it and the time is right, which generally means they have no Disguise or are burning. I don't put their lives above others, which is the same case with Snipers and, depending on the situation, Engineers, but banning someone for that is ridiculous.

Was there a reason listed for the ban? If they really did ban you for that, I'd be happy to never be matched onto that server again, but that's just me; it may be that you stumbled upon a server with a very specific, silly set of rules that you may or may not have broke upon entry. Some server owners truly are stupid in their application of rules, and so you may have been banned for anything as silly as it being a private game, but not locked with a password, or it being designed for players from a certain region with a certain ping.
Nathaniel Flint Feb 17, 2013 @ 7:41am 
Originally posted by Octavia:
Was there a reason listed for the ban?

Map was 2Fort, as reason they said its not allowed to heal snipers on the battlements.
Octavia Feb 17, 2013 @ 7:46am 
Originally posted by Nummer XIII:
Map was 2Fort, as reason they said its not allowed to heal snipers on the battlements.

The server probably wasn't worth playing on, since that's a ridiculously silly rule unless you're doing something like an all Sniper game, in which case it should probably be run by the server admin, who could actually enforce a class limit, and thus make the game flow correctly, rather than banning those who disrupt it.

I wouldn't fret too much about it, since it's probably a bad server unless you entered at a very specific time frame, and even then, chances aren't very likely that it was good in the first place.
i mean what? Feb 17, 2013 @ 7:58am 
It's bad if you pocket them.

It's not bad if you heal them.
Doomgooey Feb 17, 2013 @ 8:02am 
Heal them when you get the chance from battle. Chances are the other team has a sniper as well, so help your sniper counter-snipe by giving him occasional overheals.
Knusperfrosch Feb 17, 2013 @ 8:10am 
Nothing is wrong with healing Snipers. Or Scouts. Or Spies. Nothing wrong with übercharging those classes, even, especially if no "beefier" class is around.

It's just some idiots who think they can make rules who "should" be healed and who "must not" be healed, or what classes are "better" than other classes (newsflash: all classes are equally valid in the game, usefulness depends a lot on selected map and strategy). As far as I am concerned those idiots can shove it and shut the hell up. They're usually the same people who DEMAND that Medics only use the Kritzkrieg and no other medi-gun EVER even if the situation calls for different approaches.

The Medic's duty is keeping the team (including himself) alive! That, and providing übercharges. Rather than wasting an über by getting needlessly killed, use it. It even says so in the guidelines that pop up in waiting screen while you are connecting to a server. The only reason Snipers and Medics seldom mix is that Snipers are usually working far away from the front line, while the Medic's role takes him right into battle.

The only problem with healing Spies who rely a lot on invisibility instead of disguises is that you use a medi-gun that can overheal you have to time it so that you cut the beam once they're fully healed but not overheal them, otherwise the floating Medic symbols will give the Spy away when he goes invisible.

Heck, there are even specific Medic achievements you get for helping Scouts and Snipers to a killing spree while you übercharge them. So there.
Last edited by Knusperfrosch; Feb 17, 2013 @ 8:15am
Knusperfrosch Feb 17, 2013 @ 8:12am 
Originally posted by Zyroxeon:
I was joking.

Rule #1 of the Internet: Sarcasm doesn't travel over the Net. No-one can hear your voice or see your face and thus get a clue about your expression. That is why emoticons were invented. Sorry, that had to be said.
Knusperfrosch Feb 17, 2013 @ 8:17am 
Originally posted by Nummer XIII:
Thanks, but i didnt mean wrong in the meaning of its useless cause a sniper cant do great damage, i meant wrong in meaning of not allowed.

I just got banned on a server, for healing 10% of a snipers health back to 100%.

Thats all it was. Spawned as Medic, go to front, see a sniper with 90% life, repair the 10%, go on, see the banned screen.

Be glad they banned you, means now you never have to play on their stupid server again. ;-)
Showing 1-15 of 16 comments
< >
Per page: 15 30 50
Date Posted: Feb 17, 2013 @ 5:25am
Posts: 16