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Step 2. Play offline practice until you get the hang of things.
Step 3. Use this: http://wiki.teamfortress.com/wiki/Strategy
Like with the demoman, one of the more difficult aspects of playing a soldier is hitting moving targets. Look for opportunities such as when as scout has just double jumped and you can safely predict where he will land, or when a heavy starts spinning his minigun and you know his position won’t change a lot in the next couple of seconds. Shoot smarter, not harder.
Although the last page may have appeared to be an essay on avoiding direct hits, there is something to be said for them (so long as your confident you can). There are 3 situations I can think of where direct hits may be an option (this of course doesn’t mean splash damage isn’t): when the combat is at fairly close range so your target has less time to react to a rocket, against a slow/unaware target (spinning heavy, for example) that is physically unable to take evasive action, or when you’re presented with a mass of enemies that it would be hard to miss. On average, shooting for the feet will serve you better, but sometimes the body shot can pay off.
Stationary targets are where the soldier excels. His fire-and-forget, long range, zero deviation rocket launcher is ideal for destroying an engineer’s creations from a safe distance. If the enemy has any defensive structures that are an obstacle for a team, soldiers and demomen should always make them a priority rather than yelling at their spies.
ALSO THIS VIDEO YEAHUH
http://www.youtube.com/watch?v=d5Ft1oXyr4E
"a bad noob" I think your a noob at life.
Otherwise....
You can also apply for "Coaching" in TF2. I don't really know how well that works.
Heavy is the best beginner class in my mind. The only weakness really is snipers.. and other heavys. Play cautiously, even if you have a medic buddy. Medic is also good for observing your team (to learn tactics) and focusing on sharpening your situational awareness skills. Survive!
If you find yourself dying alot, try to predict what corners enemies will come around, and ambush them. Having someone run into your bullets is always better than running into thiers.
I wouldn't reccommend the Soldier, for a couple of reasons... first... rockets can blow up in your face, easily. For a new player, this is frustrating. Second, if you don't know how to rocket jump and do it well.. it's like half of this class it shut off to you. It's playable without, but it certainly isn't as fun. If you're good at not killing yourself with the rocket launcher... then stick with it. The rocket jump can be devestating in the hands of someone who knows how to use it.
Unless you have lots of shooter experience under your belt, don't go Sniper, as they say. Spy is tricky as get out, leave that to others to start. If you're good with timing and patience, the Pyro can be fun, but you have to really know the map to use the Pyro well.
Demoman and Engineer take patience.
Scout is fragile, and very much favors twitchy player.
Demoknight, if you have the gear for it... is fun, but practice in Medival mode. Melee combat is wonky in this game.
Not really, you know me to make that statement?
Being a noob and a bad one in video games isnt a big deal considering he didnt check around before coming crying for help, he just started playing, he won't become good because he ask how to.
Long story short: Calling someone a bad noob is not making assumptions on his life. You did assumptions.
AND I HAVE COACHED: 1 PEOPLES