Team Fortress 2 > Discussioni generali > Dettagli della discussione
BadAsBass 10 feb 2013, ore 14:27
engineer wrench idea?
please i am thinking about a new wrench for the engineer my idea is -50% metal cost
but help me about the drawbacks
--buildings have -50% healthy
-your buildings can't be repaired and you can't repair other people buildings.
-sappers can't be removed
what would be a nice drawback?
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Mucinex 10 feb 2013, ore 14:28 
This wrench sounds awful.
Clear Vision™ -GM- 10 feb 2013, ore 14:42 
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.
[FoUP]A Modest Espeon 10 feb 2013, ore 14:47 
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
BadAsBass 10 feb 2013, ore 14:58 
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
Sir Scarfalot 10 feb 2013, ore 15:31 
-50% metal really isn't powerful; just plop down your dispenser first, or sit tight next to an ammo drop. The wrench that teleports you to spawn on taunt lets you get to the locker and back FAST.

What i'm basically saying is, don't go overboard with the drawback; the benefit just isn't that huge.
The Resonte! 10 feb 2013, ore 15:32 
Messaggio originale di MSTER232:
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.

^^^^
Seems cool.
Clear Vision™ -GM- 11 feb 2013, ore 2:18 
Messaggio originale di ProtoMan:
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
Sorry about that. And thanks.
Messaggio originale di FoUPA Modest Espeon:
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
Messaggio originale di The Resonte!:

^^^^
Seems cool.

Thank you guys for supporting my ideas :) .
Evangeline D'Isco 11 feb 2013, ore 12:50 
>Sappers can't be removed
Wow
Zoxphyl (Bandito) 11 feb 2013, ore 20:12 
We need a wrench that gives buildings more metal per swing, but has a slower swinging rate.
Zyroxeon 11 feb 2013, ore 20:14 
Messaggio originale di Mucinex:
This wrench sounds awful.
A.Wesker 12 feb 2013, ore 4:18 
*No Random Critical Hits*
BadAsBass 13 feb 2013, ore 2:23 
what about htis drawback? takes more time to be build?
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Data di pubblicazione: 10 feb 2013, ore 14:27
Messaggi: 12