Team Fortress 2
Team Fortress 2 > Γενικές συζητήσεις > Λεπτομέρειες θέματος
engineer wrench idea?
please i am thinking about a new wrench for the engineer my idea is -50% metal cost
but help me about the drawbacks
--buildings have -50% healthy
-your buildings can't be repaired and you can't repair other people buildings.
-sappers can't be removed
what would be a nice drawback?
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This wrench sounds awful.
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
-50% metal really isn't powerful; just plop down your dispenser first, or sit tight next to an ammo drop. The wrench that teleports you to spawn on taunt lets you get to the locker and back FAST.

What i'm basically saying is, don't go overboard with the drawback; the benefit just isn't that huge.
Αναρτήθηκε αρχικά από MSTER232:
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.

^^^^
Seems cool.
Αναρτήθηκε αρχικά από ProtoMan:
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
Sorry about that. And thanks.
Αναρτήθηκε αρχικά από FoUPA Modest Espeon:
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
Αναρτήθηκε αρχικά από The Resonte!:

^^^^
Seems cool.

Thank you guys for supporting my ideas :) .
>Sappers can't be removed
Wow
Zoxphyl (Αποκλεισμένος) 11 Φεβ 2013 στις 8:12μμ 
We need a wrench that gives buildings more metal per swing, but has a slower swinging rate.
Αναρτήθηκε αρχικά από Mucinex:
This wrench sounds awful.
what about htis drawback? takes more time to be build?
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Team Fortress 2 > Γενικές συζητήσεις > Λεπτομέρειες θέματος
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