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engineer wrench idea?
please i am thinking about a new wrench for the engineer my idea is -50% metal cost
but help me about the drawbacks
--buildings have -50% healthy
-your buildings can't be repaired and you can't repair other people buildings.
-sappers can't be removed
what would be a nice drawback?
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Exibindo comentários 112 de 12
Mucinex 10/fev/2013 às 14:28 
This wrench sounds awful.
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.
A Modest Espeon 10/fev/2013 às 14:47 
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
Sir Scarfalot 10/fev/2013 às 15:31 
-50% metal really isn't powerful; just plop down your dispenser first, or sit tight next to an ammo drop. The wrench that teleports you to spawn on taunt lets you get to the locker and back FAST.

What i'm basically saying is, don't go overboard with the drawback; the benefit just isn't that huge.
The Resonte! 10/fev/2013 às 15:32 
Escrito originalmente por MSTER232:
Well I don't mind having a wrench where you can build things at a fraction of the cost, but some of the drawbacks that you have listed seems a little... harsh. I'd say the list of following drawbacks would be better:
- Buildings CAN be repaired, but more slowly.
- Buildings need more maintenance than normal.
- Spies can disable your buildings with a sapper instantly.

On the other hand, here are ideas for another wrench:

Pros:
- Your buildings need much less maintenance.
- Your buildings are more resistant to damage and sapping by Spies.
- Repair buildings

Cons:
- Buildings require more metal to build them.
- You can't move it around; you have to demolish it and build it elsewhere.

^^^^
Seems cool.
Escrito originalmente por ProtoMan:
i said to choose ONE, not all buddy.........
By The Way nice idea MSTER232
Sorry about that. And thanks.
Escrito originalmente por FoUPA Modest Espeon:
I agree with the turrent
Now if you will excuse me
I have an insane A.I i hafta kill
Escrito originalmente por The Resonte!:

^^^^
Seems cool.

Thank you guys for supporting my ideas :) .
Castelia 11/fev/2013 às 12:50 
>Sappers can't be removed
Wow
Zoxphyl (Banido(a)) 11/fev/2013 às 20:12 
We need a wrench that gives buildings more metal per swing, but has a slower swinging rate.
Zyroxeon 11/fev/2013 às 20:14 
Escrito originalmente por Mucinex:
This wrench sounds awful.
*No Random Critical Hits*
what about htis drawback? takes more time to be build?
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Team Fortress 2 > Discussões gerais > Detalhes do tópico
Publicado em: 10/fev/2013 às 14:27
Mensagens: 12